Thank you for a nice write-up. I've played Alien Worlds a few days now, getting some NTFs (which is the fun part), trying a few land-owner competitions/events, and traded some NTFs on atomichub. All good. But so far the content is based on one thing: wait for timer, click, click, wait for timer. I generally dislike games where they reward retarded behaviour - that is, sitting ready every 5 minutes to click, click, no brain involved. So if they do not add say an order book where one can put in 5-10 mining attempts, or make some kind of clicking cap which cannot be passed (say, you can use at most 100 attempts), this game is not gonna go anywhere. I hope they add a different model to the PvP aspect of the game.
Splinterlands is still the only NTF based game that I really enjoy playing. It has a game play that works very well. THe other attempts at NFT games, like Alienwords and Prospectors is pure money grabbing/greed-based (by that I mean making most wax/currency is the only focus), no real content/game play (yet). The Exode game (HIVE) looks promising in terms of real game play, but too early to tell.
I love the atomichub though. Easy to trade between games is a huge plus. But there's a lack of a good title (yet). I hope some of the up and coming games will settle that.