Dynamite Cop (1999) Dreamcast | Game Review

in #hivegaming4 years ago

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When you first start your game, you select three different missions to play through the game. In actuality, the "missions" are just different ways to play through the game to get to the same goal but still add quite a bit of replay value because each mission takes you on an almost different route through the game's levels. The missions act as two other things in the game: a change of scenery and difficulty modes. In the first mission, you have unlimited continues to get through the game; in the second mission, you have nine continues to beat it (which is still way more than you need), and in the third mission, you only have four continues. In each of the missions, your opponents also get more challenging.

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The game has excellent control. I found it straightforward to start the game up and dive right in - kickin' some ass left and right. The system that you use to pull different fighting moves is simple yet complicated at the same time. I have spent hours playing this game and have pretty much mastered the moves and can safely say that there are many of them!

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The graphics are not too bad once you see them in motion. If you've ever seen a screen of the game in a magazine or on the internet, you probably don't think the graphics are excellent. I will admit that some of the large explosions look way beyond crappy, and the joints are visible, but the characters move so smoothly! One thing that surprised me was the CGI's...they're beautiful! The introductory cinema is just plain breathtaking. As I said, though, visible joints and terrible explosions take away from the game's overall polish.

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The sound precisely what you would expect from a game like this. You've got your usual assortment of grunts and punch effects accompanied by gunshots and explosions. The thing about the sound is that it is all very crisp and clear.

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The gameplay is solid for a game in this genre. You walk around beating the crap out of guys, but I always loved that. Another great thing about the game is the addition of weapons. You've got everything from anti-tank rifles to giant tuna to hit your opponent with. Two-player co-op is an absolute blast. I feel the only thing it is missing from it is a set of tag-team like moves. My biggest gripe with the game is that it is short. Ultimately, the game doesn't have a considerable amount of replay value. The addition of missions and extras like Survival Mode and galleries prolong the time you play it.

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