Example of a game that was released way too early when the features implemented were only minimal, and then updated for years, but interest of players and patience went down during the process. I understand it to a certain extent (for funding it is better) but I don´t like this approach. I hope it will be not similar with PsyberX and Ragnarok.
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Hello @stayoutoftherz !
We released the EVAC part of the game on its first month and even then EXODE had many cards and factions and concepts to get used to. Using player feedback was important to get ever since that time.
We understand alpha development is something very difficult with a lot of time going on and that such process goes against what players are used to generally, so feel free to come back into it once the game is complete.
Know that contrary to many projects we have not used any marketing or intensified any distribution metrics. Future EXODE audience is entirely preserved! You have an alpha starter and we'll also make sure to work to make it gain value in beta.
Many players will get to the game when it has more into it and development cycles are shorter. This is when we'll get "outside" of HIVE to recruit more people to it, as well.
See you soon back in 2325!