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The idea is this.
The “tokenomics” we plan on using will be quite simple as to not make it over complicated.
To play the game, the player must purchase lvl to enter in(done on the open market) “This can create an upward pressure on the market”
Once in game the player can gain lvl by killing other players, and lose lvl by dying.
It won’t be an absorbent amount to enter, as to not create a large barrier for players (for example Axie)

So in theory even if you never played the game you (could benefit) not investment advice ect

We’ll setup tournaments with low amounts of lvl at stake .001 lvl ect.
Along with higher stake ones for more advanced players

Let me know if this makes sense, or if you have further questions

I thank you for your criticisms. It’s helping us correct and adjust.

Then LVL sounds like a security.

Also for the record, I would never buy your token. I just wanted to get you to admit on the blockchain that your token was actually a security, thanks!