-No clear info on how much the company earns(since the games are free we dont know if the games earning enough money and if this payment method will increase the income)
-No clear info of the company showing that they own the games and they are the company that they are saying they are(Record from Australian trade organisation or something official)
-No clear info that the board of members and employees are really working in that company.(It is not hard to imitate.)
-Idea is good but not new.
-Even if everything is real, wedont know if the managers are capable of managing the mass money(In the past really great ideas collected millions of dollars and because they couldnt know and they couldnt manage the money to invest on right things they were bankrupt so do the investers(us))
-Another thing is that they are promoting to reach 348 millon users but when you read a little it goes down to around 20 millions and they are trying to explane the ' potential' 348million.(Makes me think they are trying to look bigger then what they are and this strategy is not trustable)
-I am not saying that it is bad but after a lçshort servey i can say that it is very risky with lack of information. The biggest informations are video with a beautiful girl telling about icandy and the geek looking employees in the back + number of 348million, rest is not really mentioned.
-Please be very carefull and search as much as possible before investing your 'hard earned' money.
-Thanks.
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We are very real, and all of our data is public record.
Here we are on NASDAQ
Here we are on CNBC.
@kinwai, talking about the Nitro NOX Token on CNBC
As you stated, it's not hard to check our records on the ASX, I advise you to do so.
-Lets think that it is an opportunity for you to be able explane things better to the community who doesnt really know what to look at.
-Tell us your predictions about the price in the future and why?
-What is making you different than the others. Is it only that icandy is supporting you as 3,5 million dollars worth of company(according to ASX) in a 109 billion worth of mobile gaming market. (Just for people who dont know about the market company named supercell (clash of clans owner) worth for more than 10billion dollars.)
-How are you going to reach 348 million users?
-Why all the big game producers like 'Clash of clans.' Etc. Who are making the biggest money will prefer your payment method?
-Just explane things other than only saying 'This will demoratise things'. Just answer the questions that even a small project needs to fill.
-Please dont get me wrong that i dont say you cant do these but it needs good explanation from your side.