As the name suggests this guide is for those who start CS today and have no experience on older versions. I will not go into details on this particular article , but concentrate on the essentials, and I will answer your questions if there are any.
The first steps
The first thing to do is to find your sensitivity. Initially you will put a sensitivity to chance that matches your natural preference. It only remains to adapt to make your optimal sensitivity. On FPS sensitivity is converted into degrees traveled by the cross hair on the screen, so we calculate the sensibility in centimeters traveled on the carpet to perform a 360 degrees in the game.
The minimum that is generally accepted is 80 cm / 360 which corresponds to a sensibility of 400 DPI for 1.3 In Game (example of an elite player : GuardiaN) The maximum is around 25cm / 360 which corresponds to a sensibility of 400 DPI for 4 IG (example of an elite player : hiko) As long as you stay in this niche, you do absolutely what you want according to your preferences. You have a good sense when you are able to turn in 1 shot (even if this shot takes 40cm), and you are able to be precise enough at all distances. If you hesitate, tell yourself that it is better to opt for a sensibility with which you are comfortable but that you have difficulty to master, rather than a very weak sense and easily manageable but which will limit you in your potential . Most of the best rifle players in the world have between 2 and 3 sensibility IG for 400 DPI which corresponds to an average sensibility . Low sense players are a minority.
Other settings such as cross hair or graphics and resolution are completely personal and there is no rule. For resolution you have to choose between privileging the visibility of models with a 4/3 stretched for example, or a resolution closer to your native resonant so in 16/9 that you gain 16 degrees of field of view on the sides.
Basics of the Game :
1.progression !
Everyone has their own speed of progression on CS that depends on a lot of personal and impersonal factors. Some will have the competitive spirit and make a particular effort of training and concentration in play that will make them progress faster, while others will take the game more lightly.
Some will immediately play with good players and benefit from their experience and others will not. You must not be demoralized when you are "stuck in a rank", after all what is it that forces you to be better all the time?
it up to you if you want to be part of the *Steem Academy* learn the game meet Steemains players (non toxic players ) and make Steem Popular in the CSGO community ! .
2.Warm up and know how to take breaks
The aim training does not have an immediate effect and it is useless to make 1 hour in deathmatch before competitive Game , 10-15 minutes are enough!.
The training of the aim must be done with regular sessions, and you will feel the effects only after a few days / weeks. In the same way you have to know how to take breaks. When nothing goes well , and you feels like your not shooting properly, just take a break of minimum 2 days and you will get back at it with more motivation .
3. The mental warfare
This is a classic, but it must be said: confidance is the key to success in anything . You have to be sure of yourself have energy and optimistic .
4.The cross hair placement
You must always position your cross hair at head height and following the background of he map your playing to be ready for head- shot when an opponent is going to show up.
In theory it looks simple but in practice much less! it is something impossible to master until several hours of play in that unique map .
5.Stutter Step and Corner peeking
Slutter Step is a technique that you use when you step out of an angle , you quickly press the opposite dierctional key to stop your movement and stabilize you crosshair then shoot a quick as possible .
Here is an example this technique :
the corner peeking is tehcnique that you use by making micro shift to take info and then quickly get out of the line to avoid the line of the enemy .
here is a very good video explaining this tehcnique :