Hi there, I'm very open about my botting.
Ever since I started I was looking at "loopholes" bots had over regular players and I've taken advantage of them but at the same time telling the team about it and my thoughts about how to patch it up. This has caused me to only make 1% of what I usually made with my bots. So I'd say the team has made a stellar job of rebalancing the game such that bots don't have a huge advantage anymore over regular players.
Currently an average bronze III bot makes 2c/day, but after server costs, it is closer to 1.5c/day. Meaning if someone wants to start a new spellbook-based farm, they'd break even after two years. It used to be two weeks :)
I think Splinterlands is the blockchain game that is best suited to handle bots well when I compare it to others, who went the banning way. Those other games ban legit user's assets on accident and the bots still outsmart their detection code, so it's a double-oof.
Agree with you!
Asset baning is a no-go. I think bots are fine if it doesn't end up in card cartels. Like you own without an open market 60% of a card with some others. That can damage the game.
In general bots are nothing other than NPC in other games. So you can play whenever you want without long wait times. That's essential IMO for a draft game. Also, game theory expands as you told on bot experience because of the massive data.
Thanks for your reply :) It is always interesting to talk about those topics.