I've messed around with some of the 3D stuff. Certainly takes a lot of patience to learn. I remember some of the old software for building meshes being quite tedious.
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I've messed around with some of the 3D stuff. Certainly takes a lot of patience to learn. I remember some of the old software for building meshes being quite tedious.
It was probably 6-8 years ago, Blender, open source. What did you use?
I played around with Blender. I had a demo of something I think was called Maya. Then there was a program called Milkshape, I think. This is going back.
I prefer applying the art though. Giving these models the paint job.
Maya sounds familiar. I was building the models to put in a 3D app where I could touch them and make them spin around.