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RE: Base now limits the number of missions on a planet level

in #nextcolony5 years ago (edited)

Hi there,

I think that an update is great but I believe the devs need to focus on some of the underlying problems that NC community is currently facing.

There should be less benefit offered to those who use BOT. I was thinking you would INCREASE the number of missions a single account could do, therefore reducing the benefit of having multiple accounts... That would have been a welcome change, but I don't really understand the underlying purpose of why you made the currently announced change. Maybe you could elaborate as to what you guys had in mind when you decided to implement...

If there aren't measures put in place to acknowledge and address some of the issues the game is experiencing, I fear the game will go the way of the DO-DO. Or just have a gave full of AI....

I don't understand why Devs make these changes over anything else like...

  • Better managing planets...
  • Reducing button clicks. Build all (ships or buildings)
  • still lots of work to be done making the market better.
  • explore closest tile.... outside of the SPACE UI.
  • What is happening to reward pool after the 10 months?

We need to start making the game more inviting and playable so that we can attract and retain new players... I noticed that new players get lvl 1 MC now but is that enough ??? Love to see making the game better for newbies but I'm not sure that is the final solution.

So much to do yet when I see this I feel it is quite a superficial change when there is some systemic stuff that needs work.

!popcorn

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Totally this.

This was actually almost unavoidable after we allowed respawn. It was very easy to game the system by respawning, doing 20 easy and fast explorations, respawning again and again.

maybe implement an additional variable cost to respawning alpha. 250 SD * number of discovered planets. That way it favors new players being pillaged and discourages well established players from abusing...