Right, one person's imagined society differs from the next, and they end up fighting over the details. Well let's test it instead of trying to plan it the minutia. Sure we need the game infrastructure, but I don't want to proscribe how we organize a free society, I don't know how to. Even if I did, that would be my free society, and maybe not yours. So playing it out together and be a way to bridge some of that gap.
Sure, join in the conversation here, feel free to join the Slack. I am as much interested in the ideas at this stage as the technical details.
but, until we have some sort of model to work toward, removing the existing structure would be fool hardy, as revolting as it is, it does provide some safeguards.
How exactly we will start out and what will first emerge, that's not entirely sure. This may take several attempts and the first may prove to be nothing but a valuable lesson in not taking things for granted.
What's important however, is that the simulation is somewhat realistic in that we do not simply recreate the existing world order of politics or that we are not careful enough to implement realistic object properties and avatar abilities.