Yep, true, but we'd all make out better if they worked for the bigger payments!
Well then, it behooves every frog to make themselves the best froggie that they can be! π π π β¨ π€
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Yep, true, but we'd all make out better if they worked for the bigger payments!
Well then, it behooves every frog to make themselves the best froggie that they can be! π π π β¨ π€
!DIY
!HOPE
!INDEED
You would have to convince those frogs though to work for little to no payment in anticipation for more long-term benefits! πΈπ€―πΈ
No matter how good a frog is, the game limits one's abilities (such as a Level 8 Legendary Golden Yarrow the ranged frog which cannot defeat a Level 1 Common Regular Xylon the melee frog in one-on-one combat). πΈπ€―π
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Long live da immortal "Level 1 Common Regular Xylon the melee frog in one-on-one combat"!!!
The "Level 1 Common Regular Xylon the melee frog in one-on-one combat" will be "immortal" only when faced with a Yarrow the ranged frog regardless of level, color of card, and rarity. π€π€―
Right now, I can't test such scenario because the game does not (yet) provide such capability to use imaginary frogs on imaginary battles. π€―π
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I'll make sure that they have lots of flies to eat! All frogs love flies!
Yep, up close an archer of any level is no match for a melee fighter! π π π β¨ π€
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Yes stats increase by class, hence positioning based on previous design.
Class and position are important, though it might also be interesting to have some secondary potentialities for each class in its non-primary position too. π π π β¨ π€
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Something like red, green, blue as the standard layout and game mechanic that deviates within game flow. Some food for thought. !BBH !DIY !DOOK
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Learn all about this shit in the toilet paper! π©
Yep, something like that. I love food for thought, as my mind is ravenous! π π π β¨ π€
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Love to hear it man, a hungry mind may even create MOAR to eat in it's own universe (creation). !BBH !DIY !DOOK
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There are no flies in the PEPE frog game yet, and you cannot insert your own too yet. π€π€―
I think the game should allow ranged frogs to attack at the front row, though with penalties like half speed and damage. π€π
!DIY
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I agree with a possible halving of such stats. We can explore how this may effect and be implemented.
I wonder how many turns a Level 1 Common Regular Xylon the melee frog will take to defeat a Level 8 Legendary Gold Yarrow the ranged frog at full Health and Armor on a one-on-one battle with the current mechanics of your game. π€πΈπ€―π !LUV !DIY
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Then we should petition Kenny to add flies to the game to help keep our very busy frogs happy!
Yes, it should allow such a placement, but ouch! π π π β¨ π€
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Maybe the frog game will have a tokenized version of flies which may be named FLY or something similar. π€π€―
The game should have a "last resort" option for Yarrow the ranged frog to still be useful when forced to be on the front. π€―π
It should. We can think on this idea.
I would stick with the idea of "half damage, half speed" or "quarter damage, same speed" handicap whenever Yarrow the ranged frog is forced to be at the front. π€π€ !LUV !DIY
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I like that idea, and it does seem rather appropriate!
Haha...a last-resort option! Regardless of what it's called, I think that any card should be able to be used in any position. π π π β¨ π€
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This may be an idea to consider as some kind of game design flow document is made to ensure a good balance.
However, adding many tokens to the PEPE frog game might make it too complicated. π€π€―
Do you also mean that Xylon the melee frog should also be able to attack away from the front? π€―π
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