Sure I see your points, but still I think my criticism is allowed and correct. I dealt with experimental projects myself as I dealt with products that made my employer market leader by far, meaning nobody was able to do the same since we did it in a different way and outperformed everybody by far. I know all about what, when and how to communicate these things. I know all about how the plan these things and keep the 'customer' engaged even when timelines are not met. And sure, any IT/software project have the tendency to take longer then expected, but that is anticipated and reserved for. I'm in favour of mentioning timelines in roadmaps, and features per release. I'm also not scared to change those, features and timelines, but it all boils down to communication and keeping the customer engaged and knowing how to do that. Communication is horrible, in frequency as well as in content. Frequency is way to low, and content is way to detailed; Thats is were they loose their customers, us, the community who work hard to make a success out of Steemit.
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