Thank you!
You know how it goes, the best way to git gud is to start practicing. Start small, low scale, restrict your color palette then make tons and tons of sprites. That's what I do.
If you need a quick start with pixel art, check out a guide called "Kiwi 7 step program for pixelart". It's as simple as picking a style, and drawing it yourself.
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Ouh thank you for the encouragament! I will do it. Do you use piskels? Or photoshop? or another program ahah?
I use Aseprite. Now, you can use anything as long as it has layer and transparency support. And never forget to work with .png and .gif formats.
Why png and Gif? For the gif because it has 256colors but png why?
.png-gif? Because they provide you lossless compression of your images, prioritizing color saving than file size compression, resulting in bigger files. jpg-jpeg formats will greatly compress your file size but this will greatly disrupt image quality at low scales and remember, pixel-art its all about working low scale.
Back to .gif-png, both providing big file sizes, while .gif files will let you animate, .png supports just as more colors as .jpg-jpeg files, simple as that.
Now, there's the .bmp option, which will save all the colors, just like .png, but compressing nothing, resulting in supposedly gigantic file sizes.
@ascimat, I'm eager to see you one day posting on #pixelart. Remember to practice, practice, practice.