You answered it. I don't advocate the personalization of every online interaction. I also don't assume the locus of control is somehow missing. A participant should be able to control their experience within the rules of the virtual world as easy as it is to change the channel on TV if an annoying commercial, or change the radio station if an annoying song.
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Ok thank you for answering aswell then. I like your idea. As long as you’re not identifiable and the avatars used doesn’t have any value or reputation to threaten for.
But not much of an VR, more like anonymous chatting. And even then again, if it is social at all it’s going to be hard to make it impossible to identify yourself via it. You can of coarse encourage people to keep safe, but if they don’t anyway, I don’t think we should be victim blaming online either.