First off, it is no easy task to write a proposal of any kind. But if you have the gumption, I have some thoughts about how to improve the chances of success for a @splinterlands proposal.
Keep in mind, I have never written a proposal, mostly because all of my ideas fail the structure of what I am about to propose here.
On to the process:
I. First Draft
Get a strong foundation:
a) Work out all of the benefits of the proposal for the game
b) List those benefits out
c) Make sure those benefits are succinct, measurable, can meet a reasonable execution timeline, and are contained (contained meaning that you're not trying to solve all of the problems, just making a big problem smaller by reducing the size of the problem)
d) List is the important point here. Do not write complex paragraphs that have run on sentences.
e) The items on the list need to be supported by history (even if from other economic systems). If your proposal is based purely on hope and wishes, it will be difficult to convince the community.Discuss the foundational plan with a counter-point:
a) Surely (and don't call me Shirley), someone on the diss chords will not accept your proposal's first draft
b) Find one or more of these people and discuss (like adults) with them exactly why they disagree
c) The end goal is to try and understand what the sticking points are with your draft
II. Second Draft
Revise your draft again
a) Take what you've learned from Step 2. and find a solution to the sticking points
b) Modify your draft to accommodate the solutions
c) Maintain the List formatMake the Second Draft available to a wider audience
a) This will allow for a broad view to understand the bigger picture
b) Here you will see how complex your proposal is, for a lot of people who are less involved
c) Learn all the questions that seem obvious to you, and are asked repeatedly
III. Third Draft
- Revise your draft yet again
a) Condense all of the items from the Second Draft's counterpoints
b) Modify your draft to answer the counterpoints. This does not mean beat people on the head with a mallet in an attempt to force them to see things your way.
c) Start weighing the responses to the draft proposal - If there is no support, it is probably not worth submitting (unless you just want to spend 100,000 DEC)
There is no guarantee in any of this. But I do feel it is a strong baseline to work from if you want to make a strong proposal for @splinterlands .
As you can see, it will take a fair bit of time and communication with others who may disagree with you. That's ok though, compromise is the key to get support from more people, which makes the proposal easier to pass.
I suspect few people will read this. And that's fine. Opinions are like garbage cans. Everyone has one and they all stink.
If you have any suggestions for change to this process, I'd love to hear them. Fire away (see, I'm in the process also allowing for compromise).
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