32k seemed so big back then. On the Beeb you had to compromise between resolution+colours and free memory, but most stuff I wrote was pretty small. Years later I would be fighting for memory on MS-DOS 4 or 5 and trying DR-DOS with various settings to get the most from 640k. Now we have gigabytes, but that can get eaten up. I guess going back to the old machines makes you think more about optimising code.
I always think that back in the day, the code had to be much more efficient as there were so many hardware limitations and the need for better software drove the hardware development unlike later when there was almost unlimited hardware resource and so code often became a little lazy and bloated. I think we've lived through amazing times in the development of tech.
Hope you're well and have a great weekend :-)