In Game Map Pics Anyone?

in #psyberx3 years ago
Authored by @bobthebuilder2

All of our artists are working on various regions of our map. As we are expanding our reach from Hive to Avalanche and looking beyond, our map is growing equally. I have had some video of one area of the map for a little while and was told not to divulge it yet...but the squeaky wheel and all...I was given permission to give some screenshots of what I have video of...

What you're about to see is a tour I took in the early hours of the morning before all the people came out ;) It's a little dark and could be a little scary for you. If you need your mommy to comfort you, GO HOME!

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Look at those water puddles! I love how the light reflects in them!

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Here's some stuff randomly dropped near a bridge where you can take cover in a few ways.

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Look up from here and you can see the powerlines overhead along with screens that could potentially be showing in game ads from commercial conglomerates. Ad revenue may be shared amongst certain parties holding certain NFTs...interested? hehehe

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Some more detail near that same bridge where you can see junk in the ditch, a shot up drape/flag, corrosion on the bridge support...you know...real world stuff.

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Look off to the side and you can see there's a runoff that looks big enough to hide in. @papacrusher is likely camping in one of those tubes, waiting for someone to cross the bridge. Camper's gonna camp!

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Maybe it's a little blurry because there was some motion in this shot, but you can see the LVL of detail in the side of the building.

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Details are important, even if it is trash laying around. See that tire? just some nice detail to make it more realistic.

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You can see a ramp ahead blocked by that street trash, a pallet on the side, and some intricate detailing on the building wall, as well as the added touch of a power pole in the back.

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Look up close at the side of the building. You have a louvered door and beautiful light rays casting shadows.

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Anytime you have artwork in a 3D realm, lighting is one of the last touchups that are done. This picture is a little dark, but if you're going to market today, you may want to dodge the apples on the ground. They may be soaking in someone's blood...

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Here's another shot from a different angle. Again, notice the water's reflection.

You're in Zeelis. Don't trip over the barbed wire!

I hope you've enjoyed this screenshot tour. There's plenty more where this came from...I just wanted to wet your appetite a little more...


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I've been bullish on PsyberX since the first day I heard about it. One of the reasons is that I'm a fan and a writer of sci-fi. However, the most important reason is the visuality created in the PsyberX world. Although I don't like first-person shooter games, I want to dump my opponents' guts on the asphalt for the sake of the sci-fi ideas created around NFTS and the stunning atmosphere.

@papacrusher is likely camping in one of those tubes, waiting for someone to cross the bridge. Camper's gonna camp!

ummm of course! where else would a camper be???? lolol

Looking real sleek, big improvement over the teaser trailer with unity assets. The teaser was visually good though (this is much better but it was good). The sound was a little wonky though, any chance we can hear some samples in the near future? SFX and background music add so much to the game atmosphere at least in my opinion.

It's one thing I really like about Exode at the moment, although gameplay wise it's lacking and been in development for a long time now..

Looking great, I'm glad to see a sneak peek while waiting for the walk-through!

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pretty cool! :)

@tipu curate


!BEER

Oh, this is lovely! It is awesome to see that PsyberX is making progress! This is some bad ass tripple A stuff going down! I am BULL!

Awesome stuff, the quality of the scenery is remarkable.

Deadly! It looks great.

!PIZZA

Looks decent for the most part! Still a few tweaks on the light rendering neede imo but a hell of a start!

let me know if you guys need a unbiased eye to walk through and check for things that stick out a bit too much or not enough. CHEERS!

You already do this! hah.

... You may be correct! XD

Hmm great teaser, Ray Tracing implemented?

My GPU: I don't feel so good...

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"it was a little blurry because there was some motion in the shots"

Than fucking stand still... every single one of the images has blurr.

Nice concept art .. cant wait for the next "Gameplay trailer"

I took it from a video, not from shots I was taking...so when you pause a video, the movement in built in...

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The graphics looks stunning, detailing of the objects is well designed. Once thing is concerning me is the blurring natural or its the image quality.

BTW, you have given us am amazing tour. All the best.

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They're screenshots of a video. In the video, they're stunning and in HD. Some of the blur is because the screenshot is from a moment when there is movement in the video. That blur is @bobthebuilder2's fault :) lol (who do you think is writing this comment hahaha)

@bobthebuilder2 next time please take screenshots directly from the game. :D LOL

I've got it, but I suggest you should have added the video to feel the thrill from the game.

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Poking out of the shadows you might see two barrels of GET OFF MY LAWN
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You must be killin' it out here!
1.000 PIMP@operahoser just slapped you with , @psyberx.
You earned 1.000 PIMP for the strong hand.
They're getting a workout and slapped 1/1 possible people today.

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BEERHey @psyberx, here is a little bit of from @prinzvalium for you. Enjoy it!

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looks cool but a bit overload.

I think some cleaner maps ( with less cool things) are not that bad for gameplay.

Simple because if everything is shiny, skins and weapons are not looking that special anymore.

Is a tactic other games use, and it works :)

it be cool to have a motorcycle to use on that ramp :3