Source: http://www.megalextoria.com/wordpress/index.php/2017/06/09/teenage-mutant-ninja-turtles-the-hyperstone-heist-sega-genesis-2/
Teenage Mutant Ninja Turtles: The Hyperstone Heist is essentially TMNT: Turtles in Time remade for the Sega Genesis. The controls are mostly the same, the gameplay is essentially unchanged, though the levels are somewhat different. There are five levels and they are a combination of new levels made for this game and others based on Turtles in Time and the original TMNT arcade game.
Between the two, the Super Nintendo version is really the better version. More colorful graphics, smoother animation and it's neat being able to fling your enemies towards the screen. Having said that, there's nothing wrong with the Genesis version and if you are looking for more of the same style game play as Turtles in Time then Hyperstone Heist is a good choice (assuming you have a Genesis of course). The reverse is true also. Hyperstone Heist only had about half the levels of Turtles in Time but they were much longer levels. The speed at difficulty level in Hyperstone Heist was a bit higher.
Both Hyperstone Heist and Turtles in Time were released by Konami in 1992. The arcade version of Turtles in Time has seen re-releases as a bonus in TMNT 3: Mutant Nightmare for the PS2, GameCube and Xbox. In 2009 a 3D remake was released via Xbox Live and the PS3 PlayStation Network. I'm not aware of any remakes or re-releases specifically of Hyperstone Heist. The images above are from Hyperstone Heist on the Sega Genesis.
Thanks for stopping by and check out some of my other recent retrogaming posts below!
Nintendo Power (April 1992)
https://steemit.com/retrogaming/@darth-azrael/nintendo-power-april-1992
Mean Streets (Commodore 64)
https://steemit.com/retrogaming/@darth-azrael/mean-streets-commodore-64
Teenage Mutant Ninja Turtles Tournament Fighters (Sega Genesis)
https://steemit.com/retrogaming/@darth-azrael/teenage-mutant-ninja-turtles-tournament-fighters-sega-genesis
Herzog Zwei (Sega Genesis)
https://steemit.com/retrogaming/@darth-azrael/herzog-zwei-sega-genesis
Ghost in the Shell (PlayStation)
https://steemit.com/retrogaming/@darth-azrael/ghost-in-the-shell-playstation
Star Wars (Arcade)
https://steemit.com/retrogaming/@darth-azrael/star-wars-arcade
E.T. (Atari 2600)
https://steemit.com/retrogaming/@darth-azrael/e-t-atari-2600
Rambo III (Sega Master System)
https://steemit.com/retrogaming/@darth-azrael/rambo-iii-sega-master-system
Epyx – Seawolf II/Gun Fight, Star Fire/Fire One (Commodore 64, Atari 8-bit)
https://steemit.com/retrocomputing/@darth-azrael/epyx-seawolf-ii-gun-fight-star-fire-fire-one-commodore-64-atari-8-bit
Ecco: The Tides of Time
https://steemit.com/retrogaming/@darth-cryptic/ecco-the-tides-of-time
Game Player's (July 1991)
https://steemit.com/retrogaming/@darth-azrael/game-player-s-july-1991
Really good game, but i prefer the original Arcade from TMNT.
Funny fact: the Nintendo version has a bug that makes one level unsolvable because of it's impossible jump
Huh. I don't think I ever played that one. How far into the game is it? Can you still finish the game?
Don't know how far but yeah, you can still finish the game. Something Similar happened to Maniac Mansion in the NES version. They have to cut memory, so they deleted characters and you can only finish the game with an specific combination of characters. If you choose any other combination, you will never finish it.
I own a complete copy of this and have had it since it came out. Was just playing it the other day!
Only Turtles in Time is better ;)