Changes.

in #risingstar3 days ago

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Yesterday,


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8 HIVE got powered up.This brought the total HP up to 1,000. I did not account for the delegation to the graveyard and the HBI. So the power down amount is a bit smaller than 1st thoughts.

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So we only got 42.5 HIVE to boost the rsgraveyard2 account.
Still that will take it to 100 HP or very close. If you remember back, my thoughts were to get the account to 150HP or 250HP. I am thinking now. We should get it to multiple K HP before we move to another account. The other account being the rsgraveyard maybe the Hotel Buskeria.

Either way. In the back of my mind it keeps telling me that these other peripheral accounts for the game need to grow.

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Well here on this post is mostly just gap filling finding something to type to get some thing out.
The changes to the game are confusing to say the least.
For myself playing. thehive. The lesson cost to doing a mission is about 40% of the average mission reward.
This would mean for a Max reward of 102,000 SB to a mission. The average would be half of that. 50,000.
The cost to a lesson is just over 40% of that average at just over 20K. This would leave around 30K each mission on average after mission costs were covered with lessons.

Doing 23 missions a day that provide SB rewards. 23 reward with an average of 30K rewards for 23 missions. 8 hours 20 minutes. This does not include 1 hour for lessons or one hour for the promote fan club. 10 hours 20 minutes each day to complete what could be considered the basics.

23 X 30 = 690K SB on average remains to pursue growth in the game.
460K is needed to cover promote fan club.
230K on average left daily.

Ha. I am not sure if I am happy or not I worked that stuff out. Anyway it does show the game can still be profitable for player.

I would echo a sentiment someone else said. Cannot remember who. It feels like getting punished for something others do. For now be patient and wait.


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I think I will have to stay away from that Hive server for a while. The live shows distract me from typing and the day passes before I know it is gone.
Just like around here. Not easy to be understood. It is the same there. So often the things I say go unheard anyway.

Anyway. Going to end this up try get my mind back to thinking of futures.


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Concept.

The concept is three easy steps.

  1. Build a generator.
  2. Fuel it.
  3. Let it run.

How you view or interpret what those three things mean, may differ from mine. That's the magic.
This project is acting as a proof of concept. Generator built fueled and running.

On a small scale it shows the power of people working together to improve things for everyone. Regardless of social standing. The benefits are equal to everyone. The equity is equal to input, the effort you put in, is the reward you get. (With random luck on cards selection).

Scale it up. Providing a demand for HBD and HIVE.


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What is Rising Star?

A game developed around music.
The game is free to play.
You can earn crypto tokens from the game.
Trading cards are used to provide in game points.
Cards can be purchased in game packs or on various exchanges.

Beginners must level up their avatar to open new missions and then areas.
Missions provide a reward of the game token STARBITS.
Rewards can be used in game to purchase music from original artists around the world.
Rewards may also be withdrawn and exchanged on markets.


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Credits.

Artwork.
Opera browser AI).
Card Purchases and transfers are made from.
@thehive and Aria ( https://risingstarutils.vexy.host/cheap and https://nftm.art/inventory/star.

Market Jan 22.

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SupportStakedDelegated In.
rsstarpro-1002cardtrader
@mateodm03-70cardtrader
cardtrader5583274
thehive-472
guiltyparties275cardtrader
shadowmask53cardtrader
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Delegation Out.--
Ecency50-=