My progress in the game has slowed down a bit now that I have reached level 18. With reaching level 15 the "Ego" function becomes active, this value must be balanced with "Skill", in order to continue to collect as many Starbits in missions as before.
The music lessons don't cost anything, but unlike missions, you can't earn Starbits with them.
Since I haven't bought any cards yet and there are still 200 missions to go until I get the first free booster pack, not much will happen in the next few days.
Yesterday I had a look at the card market. I considered buying this card for 6000 Starbits, about 2,8 HIVE.
But since a booster pack with 3 cards costs 10000 Starbits and a Rare card is guaranteed, I think the price is a bit too high.
The card supply on the market is small, too small in my opinion. Probably this has to do with the game mechanics, which offer too little incentive to sell cards. The game could really win if a game mechanism is built in that increases the dynamics on the card market. Collectible card games thrive on the collectible card market.
But I won't give up, Rising Star is a good game to play on the side, when you are already sitting at the computer and there is still room for another tab.
https://www.risingstargame.com?referrer=zoe24
And I'll blog about Splinterlands, I've been playing it for about 2 months now.
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