![](https://images.hive.blog/768x0/https://cdn.steemitimages.com/DQmPeSVYbpZzfzgwYTdnbfu2x6uVJkE3kb5u7HP2pbZWqB9/fyre%20forest.jpg)
1 resource phase:
• I buy a worker (-10 silver)
• 5 workers 3 del / 2 paid
• 1 fireplace
• 1 bed
• (+4 stone spear)(+4 iron sword)(+2 armor hide chest)
• Dog
2 Colony phase:
• 2 Lumberjacks will cut wood
• 2 forager's (with dog) will look for food.
• 1 builder will build a Hunter's Cabin (-20 wood, -5 stone)
3 Action phase:
• Horrified by the (frozen?!) dead body I found on my way home from the outpost, I plan to increase my own camp defenses very soon.
• I give the dog 1 food, and it seems happy and friendly.
• I clame, and name the dog I found "Blaze."
• Event: I contact the trade outpost about the missing blacksmith.
4 Diplomacy phase:
• Trade is open (1:1), but limited...
• I will pay 1 silver to anyone for 5 wood.
• I will pay 1 silver to anyone for 5 stone.
![](https://images.hive.blog/768x0/https://cdn.steemitimages.com/DQmW77xvm9gjPSMazEN3M1o7m8dZotom6uXwuMUMP1HT48J/div%20log.png)