Texture Tricks That I've Learned As A Beginner In Blender

in #sculpture2 years ago (edited)

I've just recently posted about the 3d sculpture that's kind of finished and I feel so bored having only focused on sculpting and my sculptures have no life to it because they don't have color or texture. So I got excited to give life to my 3d artwork and went to Youtube to search for tutorials.

First thing I had in mind was to add texture to a basic cube and make it look realistic and had an idea to turn it into a cardboard box. It seems to be a very simple thing but I have no experience with it comes to adding textures to a 3d object. Went to Google Images to find the right textures for the job and only used 2 image textures I've found.

Cardboard Texture Side of Box
This is the first image texture I used. Now each face has to have a different texture, that was one of the challenges for me. Only used 1 image for the side textures. 1 side with the symbols and the rest are just plain textures. First you have to UV unwrap the box and I've also learned that from Youtube tutorials. Have 1 side emulate that whole image texture for the symbols and the other sides only show a portion of the texture. That did the trick.

Top and Bottom Cardboard Texture
This is the 2nd image texture for top and bottom. Very simple and easy, just repeat the process I did before and it looks like a proper cardboard box.

One thing for sure...it looks FLAT. For a reason that I didn't apply this technique with PBR (Physically Based Rendering) as it's an advanced way for rendering objects. On summary, I understand it as making a flat image look 3d by using an illusion with how lighting and shadows behave by applying depth to an image. Hopefully, it's what it is.

Another exercise I did was Texture Painting a really simple object. It's by creating a low poly texture painted boulder.
Boulder Sculpture

First was to sculpt it into a shape that I feel comfortable which it ended up into a elongated boulder.

Low Poly Boulder Texture Paint

This is the final results I came up with. It's very simple. Just airbrushed texture paint over a low poly object but I did have to UV unwrap this before Texture Painting. What I've observed while doing these exercises is that I'm way more comfortable in the workflow of UV Editing + Image Textures are better for me as my drawing tablet is faulty and I need them to get fixed. There's still lots of texturing techniques I need to learn specially PBR and nodes.

That's all for the practice I've made about texturing a 3d object. After this, I'll be looking for a 3d job. While doing so, there is still a lot of things to study and practice. Hopefully, I'd get hired as soon as possible. Wish Me Luck!