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RE: Serfdom and Sorcery – Play to own edition

in #sns11 months ago

While some might think this is unhelpful, there's some harsh wisdom here.

Ultimately, we're talking about a complete rebuild over an existing game, which has to contend with a vast amount of expectations and overhead that needs to be broken down in order to rebuild in the hopes it can be better...

This is probably VERY contentious. But perhaps the easiest path forward might be a mutually agreeable, independent spinoff that recognizes the good things from the past, but allows a reset to position better for the future:

  1. First, we should recognize there is an underlying value to the existing SnS game and assets, and this could be recognized as a minority non-controlling stake in the spinoff game.
  2. The spinoff game could offer existing players a proportional opportunity to claim an airdrop of various new game assets based on their current assets in SnS.
  3. This will also serve as an onramp to allow SnS players to play in both games, and provide an incentive to try the new spinoff game with a bit of an advantage representing their past support. (Let's call it "greasing the wheels" and allowing the new game to have a bit of a functionally diverse economy from the start.)
  4. Finally, the original SnS game would continue to exist and PsyberX management would continue to have full control and rights over future development.

I'm guessing this could attract a range of opinions. I don't mind if you tell me I'm wrong, just please let me know respectfully.