Steemit as a company has to make money if they are to be around longer than when all their stake is gone. They need revenue. Ads? maybe, 1-3% beneficiary actually seems pretty reasonable given the infrastructure they host.
There are likely other ways to make and save money, but the long term strategy shouldn't just be make steem moon. It should be a revenue generating business.
@aggroed I added a #4 to the OP.
That also seem very doable, and would make sense to activate that old referral function again since making accounts become profitable like anonsteem and others are already doing. Steemit Inc, as you said needs to make money just like the rest of us.
bagreed and that is what people seem to be scared to say is that onboarding with the gates open to have just a mass of users does not work. QUALITY over quantity! When it was giving x amount to anyone there was so much scamming on accounts was awful , then you had organized waves come and offer basically nothing back to the plaform and see it just as a gravy train. Almost everything in life that has a R.O.I is pay to play and that include games, right @Aggroed? (that number 4 should reallllly speak to all the people invested in your successful game who are paying to play, now getting the mindset of stinc to change is a diff story) If the big kahunas like you all can push this and steward it then people won't be so pissed imho. This is the real world and not Unicorn Kumbaya world and no matter how well one can play guitar and look cute that isn't running a business. js, thanks for offering some logistical strategies
Shouldn't the daily ad for steemit be done in an auction style? Highest bid gets their ads displayed. If the traffic is big enough the revenue could be greater than $20,000, and it's guaranteed cash regardless.
The stream of revenue will allow other things to flow at a rapid pace. Fundamentals.
Exactly right!