This week's share your battle covers the Spirit Hoarder, a 3 mana legendary Neutral Magic unit that apparently hoards spirits. I too hoard spirits, especially whiskey, mostly, in this flawed vessel.
When the Chaos Legion opened their portals to begin the invasion of Praetoria, the great vortexes tugged at the edges of time and space, drawing in matter from other realms. These portals were so powerful that other beings were dragged through against their will, snatched from their own worlds. And so it was that the Spirit Hoarder found itself walking the lands of Praetoria. No one truly knows where it originated from, but the consensus remains the same: They wish the Spirit Hoarder would return and no longer blight the Splinterlands with its wicked presence.
Although Spirit Hoarders are the cringiest don't-want-around's in the Land according to Lore in battles they are a top-tier low mana Triage (heal the first friendly backline unit) unit that gains Dispel (remove all positive effects) at Level 2 and Blind (+15% chance to evade a melee or ranged attack) at Level 3.
If you expect Void or are in the Healed Out ruleset you should probably move on.
If you have enough mana for an offtank taunt in the backline that can get Triage value, Spirit Hoarder is the bees knees.
The beginning of this battle doesn't inspire confidence. @kvm86, a consistently good player has a lineup with more unit health (40 > 31) and attack (17 > 13 + 3 from Mycelic Morphoid's Thorns).
The start of this round could has two units tied for speed - the Regal Peryton and the Flying Squid (with Kelya's +1 speed buff).
A coin flip picks whether Flying Squid or Regal Peryton will attack first.
If Flying Squid attacks first, it'll take 3 damage, then Regal Peryton will strike, enraging the Diemonshark to 5 atk 8 spd which then attacks the Peryton.
If the Peryton attacks first, Diemonshark gets enraged and strikes next, killing the Morphoid and attempting to Trample the Peryton.
Which scenario is preferable?
At the start of the second round, we're holding up pretty well due to Slipspawn's Forcefield negating the Deeplurker's hits and Peryton's Flying and Speed helping it dodge melee/ranged damage.
The start of Round 3 paints a snowballing picture.
TL;DR Summary: a Silver League deck beats a Gold League deck with help from a few lucky dodges and Mycelic Slipspawn's Forcefield which punishes the opposing team's Deeplurker for having 5 power.
Full link to battle: https://splinterlands.com?p=battle&id=sm_zhJqp2fIaLbs6s86SDQe&ref=anonymouslee
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