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very similar to PoW difficulty across the bitcoin mining protocol, difficulty ramps up or down based on a metric, which is time based in the case of bitcoin. for SPL it would be matching a substring, in particular the end of the ranked battle ID, to the difficulty string. So matching 'a' would be much easier than matching 'azircon'

It is still unclear to me: what is the ask

for SPL, to consider it, for the community to be behind it. I'm running a bounty on it right now on discord to try it out.

Still unclear.

Let me try differently. As a proposal talks to DAO not the SL company.

Is the ask for money?

Is the ask for software development by the team?

not sure on how implementation would be funded, i'm more focused on positive changes and working backward from that vision. there is much negative pressure on new players under varying perspectives of pay to win, especially against established players. this gets mitigated with the possibility of mining rewards, regardless of win or loss, or it could be configured as a loss reward, for example. so as a new player, they just know there is a possibility of getting a reward for a modern ranked battle without having to know about blockchain principles such as PoW mining. But for that happen SPL would have to implement a framework on this "difficulty" and reward, otherwise it becomes more of a learning issue, such as being able to participate in my discord bounty for Nidhoggr, you have to a little crypto knowledge to participate.