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99 Mana Cap Battle but in FabFour

This is a battle of the maximum mana cap but we are only allowing to use 4 cards with the Earthquake ruleset, I went with Agor Long Tail, the Dragon with Taunt , flying, Void Armor and Self Heal also pick Adelade Brightwing that will Repair my Dragon Armor and will Resurrect him one time giving him an insane extra resistance, also Pick Chaos Dragon a very common pick on 99 mana cap and Night Reaper the new reward Dragon card, even though I have it just in level 2, it does very well his work, specially on Earthquake ruleset where are flying units from the opponent, my opponent used Artemis the Bear, Carnage Titan, also used Chaos Dragon and Raa, all high mana cost units and very strong ones lets see how the battle goes.


My Battle:

Battle Link: Click here to see the Full Battle


Round 2


Round 3


Rulesets and battle Conditions:

Earthquake: Not-Flying monsters takes 2 melee damage at the end of each round.

Fabfour: Up to four units can be used in Battle.

Heavy Hitters: All monsters have the knock up ability.

Mana cap: 99(Max)

Splinters allowed: All.


General Strategy for Heavy Hitters Ruleset:

Use one or more units with the stun ability, make sure to others of your units are aiming for the same spot, as there is a big chance that the opponent will use stun as well, use a tank with Immunity to avoid the Stun and the double damage from the Knock Out ability, don´t use units with Knock Out ability since the ruleset is already giving you this ability unless you do not have anything better for their place, sometimes a card is so good that even without one of his main skills is still your best option.


General Strategy for Fab Four Ruleset:

Similar to all the ruleset that limited the cards you can use the most cards you own or have rented the most advantage you have, this one does not limit your cards as others but as it doesn´t let you use more than 4 cards it makes things quite complicate making a lot harder to make an optimal team, for example you feel like like an Amplify or a Heal Tank ability may give you a big advantage because of the others rulesets but you only have low mana cost cards with this abilities on the splinter you want to use maybe there isn´t even exist high mana cost cards with this abilities on that particularly splinter , in case you use them you will have lot of mana of the battle that you have not used and your opponent more likely did putting you in a big disadvantage, normally you should pick high mana cost cards instead of this ones you wanted and if you have few cards will be pretty hard make a decent team, so as much cards you have availed to use the more advantage you have on the Fab four Ruleset.


General strategy for Earthquake Ruleset:

This ruleset is quite simple, use some of your best Flying units or make a full team of them to avoid Earthquake damage, use armor to avoid damage on your non-flying units, you can give them with a summoner or with Protect ability or both, use the Snared ability to remove flying from your opponent units, Shield ability can help to reduce earthquake damage in half, if you are not using a full team of Flying units others survival abilities can be very helpful like triage for example Protect and Shield was already mentioned, Strengthen, Tank Heal, etc. So give some good stats and abilities for survive specially if you are using units without flying but don´t sleep on the damage.


My Team:

VS

My Opponent Team:


Splinterlands is an Auto-battler game where all card are NFT, you can own them and sell them when ever you want or rent them, you will earn SPS each time you win a battle and you can change it for USD if you want, it is a fun game with a playtoearn aspect that greatly increases the fun.
If you are not yet register in Splinterlands you can join it for Free by: Clicking here
As a free user you can play , but you will not earn rewards, you will need to buy the Spellbook if you want to earn Glint and SPS just for playing.


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Thanks for sharing! - @zallin

Good Battle, thanks for sharing!