Hey guys,
First, I'd like to say again that I am a huge supporter of this project and I'm literally kicking myself for passing up the... COUGH "Goofy kickestarter NFT cartoon game 'Steem Monsters'... becuase too cartoony"... COUGH 🤦♂🤦♂🤦♂
I was still salty from my Spells of Genesis flop 🤷♂... turned out to be an AWESOME investment but terrible game -_-... Unlike Splinterlands... which is fun to play, has way better community and I truly believe will continue to kick ass...
Anyways... I see you are continuing to do fantastic work and I look forward to seeing how the Game and Community grows!
I have one idea for the team but it may already have something like it implemented and I just haven't seen it... this came from my previous NFT Gaming experiences and helped their game economy:
When [Assets], such as Credits, Packs, Potions, etc are purchased from the Splinterlands Store - perhaps do a [Burn] of the In-Game Currency used to purchase it?
I.E.: Let's say I use 4,265 DEC to purchase $20 worth of Credits... instead of all $20 going into the "Treasury", if a % was "Burned" it would create a deflationary tool and enhance the value of DEC...
Just a thought for ya that I've seen used before to a degree of success!
Cheers 🍻,
- CaptainDingus