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RE: The Secret of Praetoria - Phase 2 Whitepaper Reveal - Part 4: Storage, Markets & Desalinization

in #splinterlands11 months ago

Well... I am laughing because y'all added Salt... I mean... just go on and call it MavSalt and get it over with lmaooooooo

However, I must agree with @bronko - it seems every new WP has a new Tax/Fee... this seems unnecessarily complex - simplicity is always best in situations like this.

I can't really get my head around it until I see it in action... but it seems there's a ton of extra tax/fees already...

10% to harvest, 10% to ship, Salt Tax, Market fees... etc...

What's next? Property Tax????? DON'T GO GETTING ANY IDEAS - we're supposed to be BETTER than the US Gov & Federal Reserve!!

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Seriously though, the amount of taxes are insane. - they're also quite high percentages for what they are as well, especially since they take cuts multiple times across every stage of the product, might as well add a 'total income' tax to all SPS, DEC and such in the game, we'll make it a nice affordable number like 56%...

I've pretty much lost all interest in land at this point 🤷‍♂

You forgot buildings maintenance too 🤣. untitled.gif

Ahhh... so they DO have a Property Tax...

F!

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you forgot the monthly maintenance costs for plots. they will downgrade your buildings if you don't pay them
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Yeah someone else brought this up 😒

Looks like Property Tax is a thing... WOMP WOMP 🤡

it's really strange, the games that are on eth are developing measures to completely exempt players from fees. and splinterlands on a blockchain where this advantage already exists introduces fees everywhere^^

I remember that being brought up awhile ago and here was the answer (which seems ok to me):

On ETH, the Transaction Time/Fees are staggering...

On Hive, they're FREE and roughly 3 seconds... but Splinterlands has to pay for Server Rental for their game and all those Tx's which require processing... Which is why they have the fees and everything that will require a Hive Transaction will probably have a Tax/Fee associate with it to pay for the Server Costs...

Finally, this is why Splexx did so well at first we their Golems... but then why they upped the List Cost to 1 DEC... to reduce the reprice #'s and limit the strain of a bajillion Tx's per day...

That may have changed and may not be 100% accurate as it was from memory... but that's what I remember when that was brought up before

yes but in the meantime the result is that splinterladns charges more fees than e.g. axie which is on the eth chain. axie putting items on the market is free, market fee on successful sales 4,5% of which in the end most of it is even distributed back to the players in the game in the form of events etc. splinterlands 6%.
something has gone completely off the rails

That's fair - I really hope it will work as it has worked in the past:

  1. State something
  2. Try something
  3. Observe something
  4. Refine something (if needed)

The team, especially Matt, have been phenomenal about that - which is a big part of the reason I am ok with investing so heavily in this game :)