Battle Mage Secrets: Counterspell amplified by Grandmaster Rathe

BATTLE MAGE SECRETS COUNTER SPELL

This week, I'm sharing my game in Counter Spell ruleset using Grandmaster Rathe.

COUNTER SPELL weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Aim True
Equal Opportunity
Counter Spell

Mana Cap: 25
Elements: Fire,Water,Earth,Life

Game Modifications


This is an Aim True ruleset game so Melee and Ranged attacks always hit their target.
Blind, flying, dodge are useless. This Ruleset doesn't give Ranged monsters the ability to attack from the first position. Choose higher speed or higher health combined with high damage output. Return Fire ability is great in this ruleset.

Aim True


This is an Equal Opportunity ruleset game so All Monsters have the Opportunity ability.
Speed and HP is the trick here: higher speed will let you target enemy's low HP monster first, opening the way for your slower monsters to deal damage to higher HP enemy monsters. Keep lower HP monsters in front.

Equal Opportunity


This is a Counterspell ruleset game so All units receive the magic reflect ability at the start of the battle. Enemy units that attack with magic receive damage back.

Counterspell


Let the battle begin!

You may also watch battle here.


Summoner: Grandmaster Rathe

Abilities:
All friendly monsters gain +1 armor
All friendly monsters gain Void Armor ability
All friendly monsters gain Amplify ability

Grandmaster Rathe


Pos 1 Monster: Blinding Reflector

Abilities:
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit
Blind - All enemy Melee & Ranged attacks have an increased +15% chance of missing their target.

Blinding Reflector


Pos 2 Monster: Chaos Knight

Abilities:
Shield - Reduced damage from Melee and Ranged attacks.
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Reduces the Thorns damage to 1
Cancel Redemption damage
Giant Killer - Does double damage against targets that cost 10 or more mana
Inspire - Gives all friendly Monsters +1 Melee attack.

Chaos Knight


Pos 3 Monster: Soul Fiend

Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.

Soul Fiend


Pos 4 Monster: Vulguine

Abilities:
Scavenger - Gains 1 max health each time any monster dies
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged
Enrage - Has increased Melee attack and Speed when damaged.
Multiplier x1.5 rounded up

Vulguine


Pos 5 Monster: Jared Scar

Abilities:
Bloodlust - Every time it defeats an opponent, it gets +1 to all stats
In the Reverse Speed ruleset, -1 to Speed
True Strike - This monster's attacks cannot miss
Blind doen't affect monster with True Strike
Piercing - If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health

Jared Scar


Pos 6 Monster: Gargoya Scrapper

Abilities:
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage

Gargoya Scrapper


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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