This week, I'm sharing my game in Rise Of The Commons ruleset using Kelya Frendul.
You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.
Ruleset:
Close Range
Even Stevens
Rise of the Commons
Mana Cap: 58
Elements: Fire,Water,Life,Death
This is a Close Range ruleset game so Ranged attacks may be used in the first position in battles.
You can use high HP or high speed Ranged monsters at position 2 (or even at position 1 if it has Heal).
This is a Even Stevens ruleset game so Only Monsters with even Mana costs may be used in battles.
There are no special tricks for this ruleset, but having an idea of mana points of a few monsters helps in predicting what your opponent can and cannot use.
This is a Rise Of The Commons ruleset game so Only Common and Rare Monsters may be used in battles.
Make a balanced team. Focus your attacks on a specific opponent's monster.
You may also watch battle here.
Summoner: Kelya Frendul
Abilities:
All friendly monsters gain +1 speed
All friendly monsters gain +1 armor
Pos 1 Monster: Venari Spellsmith
Abilities:
Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Redemption - When this Monster dies, it does 1 damage to all enemy monsters
The damage dealt is Melee and follows normal rules of melee attacks
Pos 2 Monster: Kulu Swimhunter
Abilities:
He has no abilities, but he has good stats so that works. ;)
Pos 3 Monster: Deeplurker
Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.
Pos 4 Monster: Coastal Sentry
Abilities:
Double Strike - It attacks twice each round.
Piercing - If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health
Pos 5 Monster: River Nymph
Abilities:
Cleanse - Removes all negative effects on the Monster in the first position on the friendly team
Summoner Scarred Llama Mage protects friendly monster with this ability
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Swiftness - It gives all friendly Monsters +1 increased Speed.
Pos 6 Monster: Riverboat Captain
Abilities:
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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