This week, I'm sharing my game in Splinterlands Social Media Challenge ruleset using Quix the Devious.
You can check out this SOCIAL MEDIA Weekly Challenge link if you also want to participate.
Ruleset:
Going the Distance
Holy Protection
Fog of War
Mana Cap: 44
Elements: All elements active
This is a Going The Distance ruleset game so Only units with ranged attacks may be used.
Consider including units with the Close Range and Return Fire abilities in your lineup.
This is a Holy Protection ruleset game so All Monsters have the Divine Shield ability.
Monsters that normally have this ability do not get it twice. The trick to win in this ruleset is to fill all 6 slots of your line up and use monsters with Blast and Double Strike. Use a monster or summoner that has Resurrect to use this ruleset at its maximum potential.
This is a Fog Of War ruleset game so Monsters lose the Sneak and Snipe abilities.
A good tank and a balanced line up of Magic and Ranged monsters is the trick to win in this ruleset. Use monsters with Opportunity. Keep your monsters in an ascending order of their HP.
You may also watch battle here.
Summoner: Quix the Devious
Abilities:
All enemy monsters lose -1 range damage
All enemy monsters lose -1 speed
Pos 1 Monster: Lava Launcher
Abilities:
Close Range - Can perform ranged attacks from the first position
Stun - When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
50% chance of activation
Pos 2 Monster: Molten Ash Golem
Abilities:
Close Range - Can perform ranged attacks from the first position
Weaken - Reduces the Health of all enemy Monsters
Demoralize - Reduces the Melee attack of all enemy Monsters
-1 to melee attack, it cannot be less than 1
Pos 3 Monster: Gargoya Devil
Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Close Range - Can perform ranged attacks from the first position
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team
Pos 4 Monster: Naga Assassin
Abilities:
Backfire - If an enemy misses this Monster with an attack, the attacker takes 2 damage
Swiftness - It gives all friendly Monsters +1 increased Speed.
Pos 5 Monster: Countess Sinash
Abilities:
Camouflage - This Monster cannot be targeted for attacks unless it's in the first position
Swiftness - It gives all friendly Monsters +1 increased Speed.
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target
Blast - Does additional damage to Monsters adjacent to the target Monster
Additional damage is equivalent to main damage divided by 2, rounded up
Pos 6 Monster: Supply Runner
Abilities:
Swiftness - It gives all friendly Monsters +1 increased Speed.
Strengthen - All friendly Monsters have increased Health
Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.
You may also watch battle here.
Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.
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