Forced to think with this Game Mod

COMMUNITY ENGAGEMENT CHALLENGE Splinterlands Social Media Challenge

This week, I'm sharing my game in Splinterlands Social Media Challenge ruleset using Conqueror Jacek.

Splinterlands Social Media Challenge weekly challenge

You can check out this SOCIAL MEDIA Weekly Challenge link if you also want to participate.


Ruleset:
Tis But Scratches
Earthquake
Heavy Metal

Mana Cap: 42
Elements: Fire only

Game Modifications


This is a Tis But Scratches ruleset game so All units receive the Cripple ability at the start of the battle.

Consider including units with the Immunity ability in your lineup.

Tis But Scratches


This is a Earthquake ruleset game so Non-flying Monsters take 2 Melee damage at the end of each round.
Using monsters with Flying or Heal is the trick for this ruleset, but if you are unable to choose such monsters, use monsters that have high HP and high damage.

Earthquake


This is a Heavy Metal ruleset game so
You can only summon armored units.

Heavy Metal



Let the battle begin!

You may also watch battle here.


Summoner: Conqueror Jacek

Abilities:
All friendly monsters gain +2 speed
All friendly monsters gain Scattershot ability
All friendly monsters gain Piercing ability

Conqueror Jacek


Pos 1 Monster: Ferox Defender

Abilities:
Protect - All friendly Monsters gain +2 Armor

Ferox Defender


Pos 2 Monster: Gargoya Lion

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Enrage - Has increased Melee attack and Speed when damaged.
Multiplier x1.5 rounded up

Gargoya Lion


Pos 3 Monster: Gargoya Devil

Abilities:
Flying - Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability +25% chance of evading.
Close Range - Can perform ranged attacks from the first position
Deathblow - This Monster does 2x damage if their target is the only Monster left on the enemy team

Gargoya Devil


Pos 4 Monster: Lava Launcher

Abilities:
Close Range - Can perform ranged attacks from the first position
Stun - When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
50% chance of activation

Lava Launcher


Pos 5 Monster: Uraeus

Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.

Uraeus


Pos 6 Monster: Venari Heatsmith

Abilities:
Void Armor - Magic attacks hit this Monster's armor before its Health
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Thorns - When hit with a Melee attack, does damage back to the attacker
Has an upper cap of 2

Venari Heatsmith


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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