You are viewing a single comment's thread from:

RE: Splinterlands: an uncertain horizon?

in #splinterlands2 years ago (edited)

100% disagree, people still look at soulbound as a fight against bots while it can help SL has made it clear it is not the reason why they are doing it.

Play2Earn is not sustainable and never has been it been a novelty and in the play2earn structure and overall in the cryto structure for every person that makes a dollar someone losses a dollar.

Aggy and Matt has always made it clear their goal for the game was asset ownership and those assets were the assets you purchased. There will still be earning potential in earned SPS and packs from rank battles.

With the shift from away from play2earn you need more of a game and any good game will have soulbound pieces. I don't know how many people I heard at the beginning of the summer say they were selling everything and would buy back in when the market started to rise again. This is bad for the game. People do not have a reason to play and keep playing during "down times" soulbound reward is a necessary fix for this.

It has little impact on new players are people keep wanting to suggest. All new players will be in the same boat when they start. Someone can't just join and pay to be at the top whether it is renting or buying. Soulbound reward cards is in line with SL giving benefits to long term players and a benefit that doesn't have to be bought a long the lines of benefits alpha and beta cards have already.

Most gamers will stay away from pay to win games and right now SL is a pay to win game. Soulbound reward cards removes some of this. People don't want the loss of "earnings" from reward card but it will also be card you don't have to buy which most people will spend more buying the cards they need then getting earning from selling cards unless they don't care about card ownership which right now is a huge problem. There was a graphic a while back from Tales that showed how many people actually own card and overall it is very low. Overall 100% of the games assets whether it be DEC, SPS, Vouchers, or cards are mostly owned by 10% or so (I don't remember the exact number) of the player base.

Soulbound cards increase ownership and on top of that it allows reward card to be stronger / powerful cards which can be earned at higher rates then they are currently.

Overall I 100% support soulbound cards if SL is going to succeed and in order to succeed it will need to be on the back of the game not crypto because in the next few years more and more games will come to the crypto space which will easily push SL out of the space if the game isn't an even playing field and a good game.

Any soulbound reward card will only be "hindrance" for the duration of them in the modern league. I hope soulbound reward cards are never able to be unbound.

Sort:  

Thank you for your well constructed and argued answer! On the other hand, I have the impression that you did not fully read my post, or maybe I did not express myself well.
I'm not against soulbound assets (cards or coins) Just about rewards cards I disagreed. I think that if you read the whole article, we would be almost on the same wavelength.

It's probably bit of lost in translation maybe on my side. I already had a book going and tried to trim some of it. I did understand from your post that it was against the soulbound reward cards which is what I tried to argue the point for soulbound reward cards. I'd love to see other soulbound stuff but I also feel there is a need for the reward cards to be soulbound also.

I'm not an English speaker either ahah, so maybe it's from me too. It's cool to have different points of view!

This was very refreshing to read. This is pretty much exactly how the team feels and why we are going down this path. I'm convinced that this will be one of the best changes made to the game over the long term.

We do plan to make the souldbound cards be unbound at some point in the future, however, when they are no longer available to be earned anymore, and possibly for a fee.