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RE: Reward Boosting Draft Proposal - Splinterlands

in #splinterlands12 hours ago

I don't mind this idea personally, but there's definitely things that have to be figured out to make sure it's not exploitable. The risk/reward has to be equal as well, not just energy/sps earnings but also rating. Like if you used a 10x boost and you lose a match you need to drop 200 rating points. Ultimately I think it's something that would be cool and I'd probably vote for it, but I'll also tell you that anything requiring dev resources from the team is probably months out. They're already stretched extremely thin. I haven't even been able to get on-site poll integration on the table yet.

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I think this needs to be tested with/without rating boost and maximum boost in QA. It needs to be built, then tested with a testing group with actual rewards, who are all trying to exploit it.

I agree with you that rating risk/reward makes sense, and there's not much room for exploitation in that regard if we remove win streak bonus when boosting.

I want this feature so badly that I don't mind working for SPL for free, so we get there faster lol. Not sure if they have the resources to train and onboard a amateur programmer though. Totally understand the resource limitations though.

Thank you for taking the time to check out the idea. When you say things that have to be figured out, which aspects are you thinking of?