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RE: Splinterlands DHF Proposal

in #splinterlands5 months ago (edited)

This is very interesting. I did not expect a DHF proposal from Splinterlands, as I assumed they had raised enough funds to continue for years.

Having worked for several gaming companies, I can attest that building a game is very expensive. Here are some average monthly costs for key team members:

  • Senior Developer: $6,000
  • Mid-level/Junior Developer: $3,000-$4,000
  • Technical Artist: $6,000
  • Game Designer: $6,000
  • Concept Artist: $6,000
  • 3D Artist: $5,000
  • 2D Artist: $4,000
  • Animator: $3,500
  • Sound Engineer: $4,000
  • Blockchain Developer: $10,000

A small team of 10 professionals would roughly cost about $55,000 per month.

After reading the comments, I agree that SPL players should be more involved in the Hive ecosystem. The Hive community has been promoting SPL for a long time, but have we received the same level of promotion from the SPL community? On Web2 socials, we mostly see SPL players promoting SPL, not Hive, while many Hivians proudly promote SPL.

My question is, what will happen to Hive if SPL migrates to another chain? How significant will the impact be on Hive?

I believe SPL should stay on Hive, but @splinterlands and @yabapmatt should provide more detailed information about their plans. Since this involves Hive community funds, we need to know what SPL will deliver and how the funds will be used. Will Hive gain more users, or will Splinterlands see an increase in its user base?

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Don't forget how it all started and that Hivians were the first investors, promoters and community builders of SPL. It's fantastic how the game has grown, but you guys can't say Hive never promoted SPL when a lot of us did.