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RE: Splinterlands: Rebellion Conflicts plan & other business

in #splinterlands10 months ago

Nice Read, I've been getting a bit burned out by Splinterlands (as a manual player) and the opportunity cost is simply too high to get in deeper competing for the airdrops.

If anything I would say they need a game mode where anyone can come in and have fun with the game at times they want without the obligation to play 60+ minutes daily or run a bot at an affordable price without the hassle of having to rent manually.

I had not heard of Splinterrents and might check that out to put some idle cards on the rental market again.

I do look forward to what 2024 brings for the game,
Cheers

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Cheers, long time no see - my bad :)

...the opportunity cost is simply too high to get in deeper competing for the airdrops.

It was always this way though? One reason I like this drop is that there is a chance (albeit very small) that someone picking up 100 packs or so could get dropped a card?

If anything I would say they need a game mode where anyone can come in and have fun with the game at times they want without the obligation to play 60+ minutes daily or run a bot at an affordable price without the hassle of having to rent manually.

Like all the cards, free to play, no rewards? That sounds decent, although there are costs so maybe number of players would need to be capped, and stuff put in place to stop bots (yeah, people would I reckon!).

I think as well as Splinterrents there is an option to enable renting in peakmonsters (put the ones you want to be rented out on the market first worked OK for me).

Good luck for 2024 (and 5 :) )

Like all the cards, free to play, no rewards? That sounds decent, although there are costs so maybe number of players would need to be capped, and stuff put in place to stop bots (yeah, people would I reckon!).

What I would do is have a fair entry cost (or have it linked to a battle pass), add some rewards like Rebellion Packs / Cosmetics / SPS. Those who reach a certain win rate make a small profit on their entry cost, and those who do poorly make a small loss just to make it more interesting. It should be more about the game than the rewards though. The cards used to play this mode can be provided by players who just stake their cards in a pool with part of the entry cost that would be paid out as rental income. This based on how many of a certain card are in the pool and maybe even how often they are used which would create good value to the rarer more powerful cards. This would make renting cards also an easy 1-click experience.

Off course bots / battle helpers would need to be banned (if that actually is possible), in the end it would be more a gamified way to buy packs allowing anyone to come in have a fun game exprience at any time of the day that they want without further obligations. When I used to play Hearthstone, Arena kind of worked like this and I actually was willing to pay for it.

I doubt we will ever see something like this though even though there have been talks about draft mode.