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RE: Splinterlands Team: My Thoughts On Survival Mode

in #splinterlands21 days ago

To get back to this topic, I think there is a far better way to do Survival Mode

Players pay a fixed entry fee to enter a round of Survival mode, for that entry fee they get a set of random Max Level Monsters and Summoners they can use in Survival mode. With those cards they need to make decks based on the game rules and face opponents with a similar win-rate. Each time they lose a battle they lose all the cards from that battle and they can continue to the point where they no longer are able to field a team or to a max number of wins. The cards that they play with are supplied by players who own the cards by locking them on land and in return they get part of the entry fee as 1-click passive rental earnings. After each run players get some rewards based on how they performed and at the end of the Day / Week / Season there is a leaderboard to give extra rewards in a fair way.

I made a full breakdown of the current flaws and the benefits of doing it differently here

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I like that idea and think it would be fun. The issue is your idea has a different objective than the one they're releasing. They are targeting whales and large bot farmers/services with their approach in an attempt to create a lot of demand for assets. Your idea would be a good mode for the average person to play, and that's a future objective - just not this one.

What does this tell you about their expectations of new grassroots players? They told you 'we just have to wait for the bull market and everything will be awesome'. First it was Bitcoin, now Bitcoin is near 100k. Now it's alt season (SOL and ETH are at/near all-time highs). What's the next panacea? I can tell you what it's not going to be: Soccer and Moon Carts.

This way the demand from whales would still be there as they can easily stake Max Level cards and get passive returns (which is otherwise the objective by running farms and bots) which can't really be done now on the rental market. It incentivizes people to level up cards instead of keeping singles and it also allows everyone to actually have fun with all the cards that exist.

Thanks for reading the idea!

Nice that you follow @davidorcamuriel, but it's just me who is using that account. :)