Changelog - Bug fixes & Brawls 2.0 follow-up enhancements

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Greetings from the Splinterlands! During the recent maintenance we did to improve game performance, we took the opportunity to release a whole batch of small fixes & some adjustments in response to player feedback on Brawls 2.0. Here's a short summary of the changes:

  • Made Brawls intro animations a bit smaller and slightly reduced the volume of associated sound effects.
  • Added user setting to toggle Brawl animations on/off.
  • Fixed POWER bar on battle history screen back to its original blue-ish color.
  • Guild members screen will now only show the most recent 100 items for blocked / join requests / invites. This will make management easier for Guild Officers & Leaders.
  • Added a "remove all" button at top of JOINED column for the guild members screen, to remove all outstanding requests at once, as a convenience feature for those guilds that are getting overwhelmed by join requests.
  • Fixed bug that awards DEC when there is a Draw in ranked battles (now there is no DEC given to either player in that case).
  • Added filters for SPS balance history tab.
  • Made Merits distribution proportional to how many flees there are (no longer all or nothing like it was previously; more details on this below).
  • Altered guild building contribution rules so that Arena / Barracks / Store can have DEC contributed during all phases of a Brawl (just can't actually level up until Brawl is over).
  • Fixed issue with loading USD prize values when creating tournaments from a pre-existing template.
  • Made entry fees required for tournaments. It is no longer possible to create a tournament with FREE ENTRY.
  • Tournaments now have a hard cap of 1000 entrants (even when created without a cap explicitly set).

Here's more details about some of these:


Merits Distribution

For a refresher of what Merits are and how they are calculated, please refer to this post:

https://peakd.com/splinterlands/@cryptomancer/splinterlands-guild-store-a-place-to-spend-your-brawl-rewards

Previously, Merits were only awarded to guild members who entered all teams for their Brawl. This led to some player concerns about losing Merits due to accidental flees caused by system issues and whatnot. So the distribution algorithm has been amended as follows, effective from the current ongoing Brawl:

Full Merits will be awarded to guild members who submit teams for at least 75% of their Fray battles. If you submit less than 75% of your battles (i.e. more than 25% are flees), then the amount of Merits you receive will be reduced proportionally.

Let's look at some examples. Say your guild won 30 Crowns in a 2 Star Brawl and has a level 3 Store.

Then total Merits per guild member = (30 x 500 x 1.4) / 16 = 1312.5

So each of the guild members who fully participate (enter all teams) will receive 1313 Merits (rounded to the nearest whole number).

This chart shows how many Merits you would receive under different circumstances:

Total BattlesTeams EnteredPercentageMerits Received
5480%Full Merits = 1313
8675%Full Merits = 1313
5360%0.6 * 1313 = 788
5120%0.2 * 1313 = 263
2150%0.5 * 1313 = 657

Note: you don't get penalized if your opponent flees and you automatically get a win. That counts as a submitted team for your Merit Reward. Also, if you don't have any battles because no other guilds filled your Fray, you still get full Merits as a reward for defending an empty Fray.


Turning off Brawl animations

Some players have expressed a preference for skipping Brawl intro animations. Well, now you can! Simply toggle this new setting:

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Guild Member Management

Popular guilds these days are dealing with hundreds, and even thousands, of join requests. Lucky you! We recommend switching your guild settings to Invite Only if you are having trouble keeping up with the requests. If it's getting too overwhelming, you can now delete all pending requests in one fell swoop with this new button visible to Guild Officers & Leaders:

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This works for the BLOCKED, JOIN REQUESTS, and INVITES columns.


And that's it for now. I hope you are enjoying your journey in the Splinterlands, and look forward to facing you on the field of battle!

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does a draw in ranked drain ECR?
I never thought to check, but if it does it might be better to split the reward between those 2 players instead of negating it, since there are a few rulesets where draw is likely to happen.

overall these changes look really good.

Yes it does. It will also break your win streak too which is really annoying.

Thanks for the ability to contribute DEC to Guild building during brawls.

Yup. Been wanting that option.

"Added user setting to toggle Brawl animations on/off."
Thank you for this. The animation is not bad but I don't like to see it too often.
Great fixes and improvements.

awesome work @cryptomancer ... this is really thoughtful and well designed. I like how you are always listening for feedback and most of the time respond in a very positive way. These changes are very much welcome, especially the flee one that has caused a lot of angst! Thank you for all your efforts.

ps... I love the animations and particularly the music... so maybe some wanted it off, but I'm thrilled its still there! :)

My pleasure, I love being able to help the game constantly evolve and improve over time! The big ticket items on our roadmap like SPS, Lands, and Chaos Legion are certainly top priority, but it's good to also find the time to fit in some little tweaks and things to make everyone's life easier as we go along.

I figured if I didn't add a way to turn off the animations, @byzantinist would never stop bugging me about it. 😅

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Thanks for the fixes/clean-up and QoL changes.

Great fixes and improvements.

Very glad you can contribute DEC during all Brawl phases.


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Some players have expressed a preference for skipping Brawl intro animations. Well, now you can!

Awesome! Been wanting this option so bad.

Awesome! Love what you do here @cryptomancer!
... all these little tweaks make for a smoother and more enjoyable player experience! Thank you!

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@cryptomancer! I sent you a slice of $PIZZA on behalf of @tedus.

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remove all requests... THANK YOU LORD!

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Love the post! Really in-depth, I am just getting introduced to the Guilds and this really helped out a lot!

Great work and summary @cryptomancer, thank you for your contribution to @splinterlands.
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Will battles that ended with draw still cost erc? Its seem unfair.

Regardless, great work! I hated the animation (the animation is great... But a bit of time consuming) and happy that im now allowed to turn it off.

Thank you!

Thank you sir 🏄

If anyone's wondering Brawl animation is for the Guild Brawl battle in Splinterlands.

Really appriciate the developers constantly adding new things to the game. Can't wait to see how big this game gets a couple months down the line! Always improving user experiance and gaining a ton of new users every month. Highly slept on, one of the best play to earn games out there.

When you level-up the arena, it will increase the reward multiplier for crowns. The calculation for merits received also depends on the crowns your team will receive.

Question: @cryptomancer
Does it mean that increasing the arena level will also increase the merits you will received? A lvl10 arena at Tier1 will have more merits compare with a lvl1 arena at Tier1 (assuming same number of wins,losses and total match)

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