Dwarven Wizard
This is a detailed look at the Splinterlands monster Dwarven Wizard as a part of my Spellbook Notes series. We'll dive into the card's stats, abilities, lore, and strategic and tactical uses. To find information on other Splinterlands assets, take a look at the additional entries in the Spellbook Notes curated collection.
Card Details
Property | Value |
---|---|
Name | Dwarven Wizard |
Type | Monster |
Edition | Promo |
Rarity | Epic |
Mana Cost | 3 |
Abilities
Icon | Lvl Req | Ability | Description |
---|---|---|---|
1+ | Snipe | Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position. | |
4+ | Stun | When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn. |
General Notes
As a neutral card, this monster has built in versatility.
He comes with a low to moderate allocation of health and low speed, but has the snipe ability and armor, additional health, and the stun ability at higher levels. After level 4 is reached, the stun ability is unlocked, which is scarce and makes this card good for adding additional sniper access to all splinters. It's magic attack type is also a great asset allowing attacks to bypass armor and have a high hit rate. With 3 mana casting cost, this monster can fit most team builds.
Add Swiftness monsters or summoners that increase speed to boost the speed of this monster when available and if desired. You can also add blast with Yodin Zaku as the summoner, which can greatly increase the power of this card.
Strengths |
---|
Gains armor at level 2. |
Magic attacks bypass armor and have a high hit rate. |
Neutral monsters are available in most circumstances. |
Can stun targets (lvl 4+) |
Gains additional health at levels 3 and 5 for a mac of 5 |
Additional magic damage added at level 6. |
Weaknesses |
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Slow |
Low health |
Low attack power |
League Cap Based Notes
League | Level Cap | Notes |
---|---|---|
Novice/Bronze | 2 | Cannot access Stun ability at these caps |
Silver | 3 | Cannot access Stun ability at these caps, but can get access to additional health at level 3 |
Gold | 4 | |
Diamond | 6 | Can start accessing max health of 5 at level 5+ |
Champion | 6 |
Tactics & Strategies
The following are pulled from my Summoner's Playbook series where I dive into clear tactics and strategies that many players miss and thus lose out on key opportunities to secure unique advantages.
Summoner's Playbook Page | |
---|---|
Try Yodin Zaku with a magic team from time to time | |
Yodin Makes a Sniper 3x As Powerful |
Purchase
Lore
A small sect of traveling Dwarves who call themselves the Dwarven Wizards have devised some impressive Magic Tech, after spending some time with the Gobson Engineers. Their magic attacks are slightly weaker than those of organic magic, and they must wear special gauntlets. Still, this achievement of Dwarfkind has caught the attention of the High Council of Archmages. There is an ancient prophecy which states that “When magic issues from the hands of Dwarves, the return of Helio is nigh,” and it seems that time has come.
Source: Splinterlands.com
SplinterLinks
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**Note: *As a failed summoner, I am far from an expert player, but I have some tricks up my sleeve that I will