Battle Mage Secrets Weekly Challenge! RULESET:Born Again

in #splinterlands11 months ago

Hello once again, Splinterfam and fellow Hivers roaming our Hive Sphere
Been a while since I last posted and I’m hoping that you may once again give a bit of time reading this entry. My thanks in advance.
The featured ruleset of the week is Born Again
Kindly see below what it is or what it does and witness with your very own eyes the battle that has unfolded

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BORN AGAIN
All units receive the Rebirth ability which allows them to self resurrect once

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UP CLOSE & PERSONAL
Only Monsters with Melee attack may be used in battles
Choose a summoner that increases/reduces Melee attack or Mylor. Keep a monster with Shield, Retaliate or Thorns in the first position. Reach, Sneak, Opportunity help in this ruleset

█▓▒▒░░░ΜΔŇΔ ĆΔƤ ΔŇĐ ŞƤŁƗŇŦ€ŘŞ░░░▒▒▓█

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Kindly click this link to see the actual battle

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I opted to use the summoner which can give the monsters of my choosing more abilities that will supplement the other ruleset Up Close & Personal all the while giving more emphasis to the main one which is Born Again. I planned to use high attacking power monsters which can clearly result in the opposing monsters huge damages in their armor and hp to eliminate them early on in the game. This will
Mostly likely the enemy will opt to use the monsters with Thorns which is the most common choice for Tank during the Up Close & Personal battles so I intentionally added powerful monsters with Opportunity ability.
In doing so, I employed one formula to winning a battle which is to have all or most of your monster attacking. This means no turn is wasted. With this you can get and use most of the offensive power of your monsters as much as possible.
The Reach ability granted by my summoner will also allow me to use any melee type monster to use and placed it in the 2nd Slot giving me more chance to attack the enemy.
The Trample ability it will grant to my monsters will undoubtedly be more helpful than ever especially since it is a melee monster battle. This Trample ability gives my monsters the capacity to attack the next monster in line if it successfully killed its first target.

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I often use this beast for Tank in battles using Water Splinters. Its got decent power capable of dealing heavy blows to enemy Tank and a speed high enough to allow it to strike first or if it gets lucky make the attack of the enemy miss. Its high amount of shield and base ability Trample takes the cake when choosing monsters as Tank involving melee type monster battles.

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I selected this monster to make full use of the summoner’s Reach ability. This monster’s Double Strike ability allows it to hit the enemy Tank twice in one turn. This beast has high attacking power and can strike twice which will mostly likely kill any monsters with low to medium amount of hp. All that, combined to the Trample ability my summoner gave and u got a very powerful monster in the field. I pity the ones it will set its sight on.

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This is yet another beast to grace the battlefield. With power and speed and the Opportunity ability in its arsenal, this is a great asset that can be of great use to any battle mage. Its got high amount of hp, too which will make the opposing monsters have a hard time killing it. The only downside I can see is it uses or consumes a considerable amount of mana which may be the very reason why it is seldom seen in the battlefield with low to medium mana battles.

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This monster has been always been the easy choice of any battle mage since its arrival. It is quite powerful and speedy, has a decent amount of hp enough to last quite a battle and consumes less mana to summon compared to some other powerful monster in its category. Its got Opportunity ability which allows it to target the monster with the lowest hp in the opponent’s line up.

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The monster occupying my last slot is this one. In this battle, it will only serve as the shield or sacrificial pawn. This can somehow guard my Deeplurker against any back attacks from the opponent’s Sneaky monsters. This one will surely be leaving the field as soon as the battle started.

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The offensive power gap is mildly evident when the chosen monsters graced the battlefield. However, before the main battle began, my monsters was de-buffed by the enemy which caused them to have a reduced attacking power. Also, with the opponent battlemage’s chosen summoner, my Opportunity monsters can’t attack the monsters from the other side with low hp. This is because the opposing summoner grants them the Camouflage ability which makes all monsters cannot be targeted unless they are in the first position.
The battle was initiated with an attack from my side. Since all the monsters from the opposing sides has the **Camouflage ability, all my monsters’ attacks were focused in the enemy Tank. The enemy Tank has the dreaded Thorns ability and has high hp too so all my attacking monsters received damage back, either to their hp or shield, as soon after they did their attacks. The exchanges of blows this round resulted to one monster in my line up dying while the enemy monster’s Tank was holding on to dear life with 1hp left…a very fine line between life and death..
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The next round started with the immediate dying of enemy’s Tank and then resurrected by the effecting ruleset. After few more hits, the enemy’s Tank died again and this time it finally left the battlefield… but notice the damage it brought to my monster’s hp.
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The battle went on and before the round ended, one of my monster died again due to a focused attack of the opponent’s Sneak and Opportunity attacking monsters.
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My monsters looked outnumbered. But with the powerful arsenal my monsters have is surely more than enough to turn things around.

The third round commenced with yet again immediate dying of another monster from the enemy line-up.
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After few more hits, it suffered the same fate as the previous one after it was revived by the ruleset. The fierce battle continues. My monsters battle it through until the end of this round and though the enemy has more number in them they clearly dominated this battle round, too.
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The succeeding round is just the same as the previous ones…much like history repeating itself… enemy monster dying right off the bat. Two enemy monsters died at this round effectively crushing their hopes of victory. The number from each side is now even but the other side clearly was underpowered.
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The 5th and 6th rounds resumed soon after. Two enemy monster dying at the same time at the same by an attack from the same monster is such a beautiful sight. The second monster to die this time was revived but then it immediately died, too. The remaining monster to make it through the 5th round but met its demise in the 6th round.

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The last two rounds seem to end in the blink of an eye… not giving much time for the opponents to attack.
This match was won splendidly by my team.


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That is all for this week’s challenge folks.
Hope to see you again next time.
As always, thank you for reading.

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Thanks for sharing! - @yonilkar