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RE: Splinterlands Team: My Thoughts On Survival Mode

in #splinterlands3 days ago

Instead of creating a menu option called "Survival Mode" we should have an entire section called SplinterLabs or Splinterland Labs ... where the whole idea is to give people the option to play really easy to create adaptions like Survival mode.

Queue up for games every 5 minutes. Maybe let people have challenge rooms or lobbies. Something.

While this may not be a game for the masses... If we're being honest with ourself we can't keep playing the same mostly luck-based-BLIND-drafting game for 6 years where you don't even know what you're going up against just kinda playing by yourself (with a vague idea of the meta) until you hit the button ... "oh wait there was someone on the other side, i didn't even know". I mean i guess you could keep going with it... if people were coming in droves to play it... but like you said...

Let them cook... it's not a huge project... I personally hope that it becomes the first step toward a non-blind-skill-based turn by turn game. But a boy can dream. Let's put it in a LAB and see how people respond. It's mostly UI on the same results engine.

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Great idea Jarvie. I would love Splinterlabs to be created and then let people get creative. I bet we could find some ideas that are real gems!!!

I mean if you're using the same graphics and the same game results engine and the same game rule sets engine that's a lot of the work already that people don't have to duplicate.

Great points Jarvie, I hope they will consider something like this.