Finding Value in Splinterlands Cards – Disintegrator

in #splinterlands3 days ago

Hi all,

Introduction

Another post in this series. Thank you for your support in the previous posts 😊

This series intends to determine if there are other aspects of cards that may contribute to increasing its value. Based on your feedback I can focus on more/other things – so feel free to tell me where you want me to go into further detail.
I include some analysis on where the cards fit in terms of gameplay, strategy, comparison with other cards, and a market analysis of its price. Feel free to suggest what more do you want me to look into in this series, and your support is much appreciated!
In this edition I will be looking at the Disintegrator.

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Gameplay Analysis

The Disintegrator is a Common Neutral monster from the Chaos Legion set. This card is recognized for its ability to weaken enemy melee attacks and its potential for high damage output, making it a strategic addition to various team compositions.

Mana Cost: 5
Attack Type: Melee
Abilities:
Level 1: Demoralize – Reduces the melee attack of all enemy monsters by 1.
Level 6: Trample – When this monster hits and kills its target, it performs another attack on the next enemy.

The Disintegrator's ability progression enhances its role from a debuffer to a formidable attacker capable of chaining attacks.

Level-Based Insights

Level 1: With 1 Melee attack, 1 Speed, 6 Health, and the Demoralize ability, it serves as a durable debuffer, reducing enemy melee effectiveness.
Level 3: Melee attack increases to 2, improving its offensive capabilities.
Level 6: Gains the Trample ability, allowing it to potentially attack multiple enemies in a single turn.
Level 10: Melee attack further increases to 3, enhancing its damage output and effectiveness with Trample.

Comparative Analysis

How does the Disintegrator compare to other Neutral melee monsters?

Vs. Sand Worm: While both have high attack potential, Sand Worm focuses on single-target damage with Sneak, whereas Disintegrator offers team-wide utility by reducing enemy melee attacks and potentially attacking multiple targets with Trample.
Vs. Goblin Mech: Goblin Mech boasts higher health and the Piercing ability, but Disintegrator's Demoralize provides a strategic advantage by weakening all enemy melee attackers.

Key Takeaway
The Disintegrator is a versatile Neutral monster that combines debuffing and offensive capabilities, making it valuable in weakening melee-centric enemy teams and capitalizing on opportunities to chain attacks.

Synergies

The Disintegrator pairs effectively with:

Speed Buffers: Monsters like Kelya Frendul can increase its speed, improving the chances of landing attacks and triggering Trample.
Stun Users: Combining with monsters that have the Stun ability can set up enemies for double damage if the Disintegrator possesses the Knock Out ability at higher levels.
Taunt Tanks: Placing it alongside Taunt monsters can protect the Disintegrator, allowing it to apply its debuff and execute attacks effectively.

Ruleset Performance

Favorable Rulesets:
Melee Mayhem: Allows melee attacks from any position, maximizing Disintegrator's utility.
Equal Opportunity: Its moderate attack and health make it a strong contender under this ruleset.

Challenging Rulesets:
Back to Basics: Negates abilities, stripping it of Demoralize and Trample, reducing its effectiveness.
Little League: Exceeds the mana cap for this ruleset, making it ineligible for selection.

Market Analysis

Price Overview
Regular Foil: Approximately $0.01 per BCX.
Gold Foil: Approximately $0.01 per BCX.

Investment Potential
The Disintegrator's affordability and utility in various battle scenarios make it a valuable addition for players seeking to enhance their lineups. Its demand is influenced by its effectiveness as a debuffer and potential for high damage output.

Conclusion

The Disintegrator offers a blend of debuffing and offensive capabilities, making it a versatile asset in Splinterlands battles. Its progression from a melee attack reducer to a potential multi-target attacker allows it to adapt to various team strategies and rulesets.

What do you think about this card? Do you use it in your lineups? Share your experiences in the comments and let me know which card you'd like me to analyze next!
Thank you for your continued support and engagement. 😊

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