This post was made as entry for Splinterlands Social Media Challenge.
The Explosive Weaponry rule set is exciting because it makes every attack more dangerous by hitting nearby units as well. It forces players to think more carefully about unit placement and protect their backline. It’s great for dealing with groups but can be risky if you don’t have tanky frontliners or a tight strategy to counter this rule set.
This Week's Theme is…
All Units have the Blast ability.
Explosive Weaponry gives Blasts to everyone and is a good source of extra damage. The higher your unit's damage, the higher the blast damage is. That's why Radiated Brute who is a melee unit that can increase her damage via Inspire ability and Enrage gives so much more than others.
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Battle Factors
Mana: 50
Active Elements: Fire, Water, Earth, Dragon
Watchus Fighticus! Replay battles that are oh-so-victorious!
Click here to watch the full battle!
Battle Strat: The main strategy of this lineup lies with Radiated Brute and Lorkus. Since Blast will damage anyone beside the main target of the attack, everytime they attack Xenith Monk, it would hit Radiated Brute ever slightly making her Enraged even before she gets to the front line. Then her Enraged attacks makes her Life Leech gain from Lorkus gain more health than normal as well as the Blast attacks from the Explosive Weaponry rule set.
Battle Summary: While Radiated Brute was countered by Disintegrator's Demoralize, once that was out, she was hitting big at 7 melee and 4 Blast damage. The mix damage coming from Djinn Apprentice though carried the early game with his 5 magic attacks and 3 magic Blasts.
Lineup and Strategy
|| All friendly Monsters have +1 Melee damage.
|| All friendly Monsters have +1 Magic damage.
|| When this unit hits a target, it has a 50% chance of applying Affliction on the target causing it to be unable to be healed.
|| Unit's health increases each time it damages an enemy Unit's health by half the damage dealt.
|| When a Unit with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Unit on the enemy Team.
|| This Unit does double damage to targets with the Taunt ability.
Why pick this summoner: With +1 Melee and +1 Magic, Lorkus boosts both melee and magic units making your damage stronger than what Obsidian can offer. This combo helps in the Explosive Weaponry rule set where higher damage is key. Overall a solid summoner for both attack types. Lorkus also has the Trample and Fury abilities that can further enhance the Blast damage if you want to or just stick with more sustain and control through Life Leech and Affliction.
|| Restores a third of the max health to this Unit's health each round.
|| Reduced damage from Magic attacks by 50%.
|| When hit with a Magic damage, does half the Magic damage (rounded up) back to the attacker.
Why pick this unit: Xenith Monk is a good tanky unit with 8 health for only 4 mana. The combination of Heal, Void, and Magic Reflect makes it hard to take down with both magic damage alone. It’s a versatile unit that can survive longer with healing and dish back magic damage. The Heal is extremely good in Explosive Weaponry in maintaining each of your unit's position.
|| Melee attack Units with the Reach ability may attack from the second position on the team.
|| This Unit has 50% bonus Melee attack and Speed when not at full health.
Why pick this unit: Radiated Brute has strong 4 melee damage and Enrage which means it gets even stronger as it takes hits. With Reach, it can attack from the second position making it a great choice for offensive plays. Its speed is decent and it can deal big damage once it’s not at full health which is very easy to do considering Blast can damage her even at the position behind the tank.
|| Targets the last Unit on the enemy Team instead of the first Unit.
|| Has a 25% chance of evading melee or ranged attacks.
|| If an enemy misses this Unit with an attack, the attacker takes 2 damage.
Why pick this unit: Tenyii Striker is a dangerous backline assassin with Sneak and 5 melee damage. Dodge gives it a chance to avoid attacks while Backfire punishes missed hits. At 7 health, it’s pretty durable making it a strong asset in the lineup. The high damage is really important as it means each hit gives your enemies 3 Blast damage coming from behind.
|| All friendly units gain +2 Armor.
Why pick this unit: Ferox Defender isn’t about big damage but it’s an excellent support with Protect giving everyone +2 armor. With 4 armor and 7 health, it’s quite defensive and can absorb damage while keeping the team safe. A good unit for defense in the Explosive Weaponry rule set since you don't know what will hit you and from where.
|| This Unit does 2x damage if their target is the only Unit left on the enemy team.
Why pick this unit: Djinn Apprentice deals 4 Magic damage and with Deathblow. It can finish off lone enemies easily. Its 5 health is average but it can pack a punch in the right scenario. A solid magic attacker especially with Lorkus’ bonus.
|| Unit's health increases each time it damages an enemy Unit's health by half the damage dealt.
Why pick this unit: Pyrewatch Devil has the Life Leech ability making it grow stronger with each hit while doing 1 ranged damage. This is perfect as a wall for your backrow. Its health is low at 3 but with Life Leech it can get higher over time. Decent for keeping it alive as long as it lands hits but a bit risky due to low starting health.
Summary
This lineup benefits from Lorkus’ boosts to both melee and magic units which works well in Explosive Weaponry where you want to maximize damage. Xenith Monk, Pyrewatch Devil and Ferox Defender provide great defensive options while Radiated Brute and Tenyii Striker deal heavy damage for that Blast damage. Djinn Apprentice round out the backline with magic attacks ensuring that you have a well rounded team.
This lineup abides the Rise of the Commons rule set since everyone is both Common and Rare units while for Explosive Weaponry rule set, all of these units will hit hard and spread the damage to the side of the main target. This is why positioning even more important. Overall, this lineup has a good balance of defense and offense and Lorkus keeps everything and everyone both deal higher damage and healthy with his strong abilities.
Disclaimer
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About the Author
Hi! I’m Mavis, a Splinterlands fanatic and total Harry Potter fanatic (seriously, I can recite spells on demand! 🤓 ).
Besides being a gamer and wizard at heart, I’m also a self-taught coder. I'm happy that I was able to apply the recent knowledge I gained when making posts in Hive. (Thanks friend!)
If you consider playing Splinterlands, support me by using my referral link.
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