This week's battle mage secrets focuses on the Close Range Ruleset.
Ruleset Details
In the Close Range ruleset, ranged monsters can now attack from position one. This subtle change does introduce risks to ranged monsters by becoming more vulnerable to melee monsters due to their exposure on the frontlines. Therefore, it's important to provide tank units for protection. The true effectiveness of Close Range lies in mastering its intricacies and capitalizing on synergies with abilities. Combining Close Range with skills such as Opportunity, Sneak or Blast can amplify ranged attacks. Additionally, utilising range monsters with high health or high speed ranged monsters can help range monsters be more effective when they land on the frontlines of the battlefield.
Battle -- Full Battle History
Battle Details
- Mana Cap: 30
- Ruleset(s): Close Range, Manuevers, Born Again
Line-up Details
- Alric Stormbringer (summoner): +1 magic damage to all friendly monsters.
- Lord Arianthus: passive tank with abilities to reflect and counter all forms of damage.
- Furious Chicken: sacrificial lamb and thanks for the Manuevers ruleset able to attack from position two.
- Pirate Archer + Riverboat Captain + Ruler of the Seas: Primary range and magic damage + triple Blast damage + speed buffs.
Did your strategy work? What will you try differently next time?
It's always a thing of beauty when the lineup you put out defeats an overpowered duo in Chanseus the Great and Kralus. This summoner and monster duo from Untamed and Dice editions have terrorized me many times in the past and I don't have either of them as they were always too expensive for me. Nonetheless, how did I clinch the victory? Spamming Blast ability! The trio of Pirate Archer, Riverboat Captain and Ruler of the Seas were so nasty in this battle and dispatched the opposition. The Blast ability is so effective in dealing AoE damage and dispatching the backline and even though my opposition had the overpowered duo, it had no counter to this.
Do You Like the Close Range Ruleset? Why or Why Not?
Personally, I'm drawn to the depth that the Close Range ruleset brings. It pushes players to think and adapt to challenges. The ability to deploy ranged units from the frontlines opens opportunities for manoeuvres catching opponents off guard by employing high speed or high health range monsters. However, proceed with caution because even though range monsters are plentiful abound and are cheaper than magic and melee monsters, the majority of them will be vulnerable when landing up in position one as they generally don't have high health or armor, which is a risk. And that's the beauty of splinterlands battles -- every battle offers so many opportunities to try different strategies and tactics.
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