Weak Magic Ruleset Battle Mage Secrets | Splinterlands #329

This week's battle mage secrets focuses on the Weak Magic Ruleset.

Ruleset Details

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The Weak Magic ruleset changes the standard magic attack mechanic of splinterlands battles. In this ruleset, magic attacks now hit armor before damaging health. Therefore, magic damage now is on the same level playing field as melee and range damage and no longer has the advantage of bypassing armor. There are a few approaches that you can take when battling -- use monsters with abilities that destroy armor such as Shatter and eliminate monsters with the armor Repair abilities using Sneak and Opportunity monsters from the backline that will target monsters in the backline.

Battle -- Full Battle History

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Battle Details

  • Mana Cap: 38
  • Ruleset(s): Weak Magic, Holy Protection, Ferocity

Line-up Details

  • Lyanna Natura (summoner): +1 health to all friendly monsters.
  • Lord Arianthus: no-attack tank with high health and damage reflection abilities.
  • Magic buff/debuff monsters - increase speed, increase range/magic misses, tank heal: Spirit Miner + Spirit Druid Grog + Goblin Psychic
  • Range buffs/debuff monsters - poison damage, armor repair, tank heal: Venari Seedsmith + Spirit of the Forest

Did your strategy work? What will you try differently next time?

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This battle proved to be a marathon and I was concerned at one stage, that the fatigue mechanism would proc, and it would be the deciding factor determining who would win. But, after what seemed like an eternity, we finally managed to take down Uriel the Purifier after 8 rounds and the rest of the opposition's lineup was taken down in three rounds. In hindsight, we got lucky as the opposition's summoner, Lily Shieldpaw, Camouflage ability proved to be quite advantageous to our team as it allowed my lineup to focus all attacks on Uriel the Purifier. Also, most of the time I tend to not like to play magic monsters in the Weak Magic ruleset, but I wanted to ensure that we had the necessary buffs to keep Lord Arianthus alive and therefore the strategy was doubling up on Tank Heal and then have the backline focus all damage and chipping away at the opposition's lineup.

Do You Like the Weak Magic Ruleset? Why or Why Not?

I have always enjoyed it when there is a limitation applied to the magic damage purely because as you climb the league ladder -- magic damage tends to be overpowered and often is the trump card in battles. Therefore, I see this Weak Magic ruleset as an equalizer that levels the playing field a bit. The ruleset does require a bit of strategic planning as you will need to consider whether you will be focusing your strategy on selecting monsters that boost/repair armor or destroys armor. Also, something that I do not see often talked about is that magic monsters often are more expensive in actual cost but tend to be slower and do not hit as hard as melee and range monsters, therefore this ruleset offers you more utility to these cheaper monsters.

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