I'd say that the problem with removing starters after an introductory period is that it doesn't allow for someone trying the game briefly then coming back at a later point, only to find they can't do anything because the starters have all gone. Even if you did it as the starters going after a certain amount of games it wouldn't take into account various development speeds. I recall when I started losing hand over fist as I tried to figure things out. It was only because I was lent some cards by Matt Clarke and got the odd reward card that I actually started getting anywhere. That's how slow a learner I am. 😆 I'd do better today if I had to start over, but that's a few years of experience behind me.
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I agree that is an issue to consider @minismallholding , I have suggested that instead of time being the determinant for their removal, instead make it x amount of charges for each card. So for instance you can use each card 100, 200, 500, xxx times, then it will go away. If you did that then you could also give them popups to let them know that they can rent the card on the market when its getting ready to be used up. To me this would make the most sense, because we want people to try the cards and then if they like them, they can either buy or rent them in the future.
and Matt Clarke will go in the hall of fame for all he's done for the game :D