It can be both! It should be both! What is interesting is that SPL can knob up or down the difficulty to reward less or more ranked play in modern. The prizes could be extra Glint, reward chest, whatever, but since modern play ToS is manual, human play, it will greatly incentivize players to PLAY, regardless of win/loss record, thereby increasing match liquidity, and mitigating concerns of pay to win.
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It's similar to my idea that you consume energy only when you win. This would also increase match liquidity. And reduce negative impact of a loss.
yes similar with respect to liquidity, but this adds reward, even if its a battle you lost!