The Battle Mage Secrets - The Costal Sentry Ferocity

in #splinterlandslast year (edited)

Greetings Splinterlands Summoners! The classic weekly battle challenge retired to make way for the Battle Mage Secrets series, making it more entertaining. This new set-up adds a focus on dynamic strategies, as players will be able to choose from a greater selection of more diverse units to bring into battle.

Let's enjoy the Ferocity ruleset, where all monsters will gain the Fury ability at the start of the battle. There will be no Taunt tanks, as the units with Taunt will take double damage from units with Fury. May the gods of random be ever in my favor!

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The Way Of Water! There is only one rule... don't use units with Taunt! Water makes ways and destroys ways, depending on the purpose. Used Kelya Frendul to adapt to the medium mana pool and the Ferocity battle-rule.

The team was built around the Costal Sentry, an overpowered melee card with the Double Strike ability. It is known that the coast of Praetoria is full of beauty and danger, and nothing proves the statement better than the Coastal Sentry.

According to the Splinterlands lore ...

The coastal sentries will avoid strangers unless they pose a threat, choosing to slip away quietly before they are seen. Their role is to guard their people and the sea life around them, often swimming out for weeks on end, tracking a route around their territory.

It may look like an expensive card but it's all worth it! You pay ten mana but you get an aquatic punisher! Starts with 6 health points and one armor, and two hits per round at 3 damage each. It will gain Piercing when upgraded to level six, and Knock Out at maximal level.

My golden foil Costal Sentry will have upgraded armor and speed, due to the level, and enhance those stats even more after Kelya's boost!

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Kelya Frendul: +1 Armor & +1 Speed

Costal Sentry: Melee with Double Strike

Uraeus: Melee with Sneak

Crustacean King: Support with Tank Heal

Pelacor Bandit: Melee with Sneak and Flying

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My tactic was simple, unleash the Costal Sentry on my enemies and keep her alive to do mayhem! The Crustacean King will heal the tank, while the Sneak units will hit behind the enemy front line.

I was facing another Water splinter team, with a similar approach. Djinn Oshannus was tanking, and Sneak monsters were used to hit behind my tank.

Round One was all about destroying armor, and flexing the muscles! What can make the difference? I used the Pelacor Bandit as the last unit to maximize his Flying ability, and one attack was already missed on my unit.

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Oshanus will hit my Costal Sentry with 2 magical damage, while my Sentry will hit back with 6 melee damage. With the Djinn armor already destroyed, my card has an advantage!

The Hardy Stonefish was the first one down, as my sneaky monster where quicker and more efficient. The Pelacor Bandit evaded another attack, and kept hitting with surgical precision. I am slowly building an advantage!

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The tides of the battle turned in my favor as the Pelacor Bandit dodged another attack and stayed alive for another round. Three rounds gone and three attacks where missed on this flying thug!

The Merdaali Guardian will be next on the causalities and carnage will start. Djinn Oshannus will follow, as the Costal Sentry will deliver two deadly blows! Cruising towards victory!

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All the above events happened, and the mayhem started. Victory is near! The Pelacor Bandit will go to Valhalla for his bravery, and bards will sung his songs at the victory feast!

The Costal Sentry was by far the most efficient unit, with accurate hits that made one victim after another. This beauty finished the battle with full health, claiming the MVP title! See the full battle here!

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Hey @pvmihalache I think you accidently added 777 after your post url link on battle mage secret challenge participation comment, thats why your post not accessible from your post link. edit this asap---

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that card is good in the right circumstances. as with that legendary summoner with Reach.

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Thanks for sharing! - @alokkumar121