This is classic gametheory. Instead of removing this element. Make a counter incentive. I.E. If you surrender you got a 10 minute timeout (this is very punishing for bots).
To say it simply. Surrendering should be more punishing than losing.
This is classic gametheory. Instead of removing this element. Make a counter incentive. I.E. If you surrender you got a 10 minute timeout (this is very punishing for bots).
To say it simply. Surrendering should be more punishing than losing.
That would be easily exploited. You could just use a single card to induce an easy loss.
I mean, those bots surrender to make the game end quickly. Run an average calc on "average time a game takes typically. And then make that the timeout between games.